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Smitty
Smitty
Last Activity: 10-21-2020, 10:42 PM
Joined: 03-27-2007
Location: At home
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  • Smitty
    replied to Line quality with G pen nib
    FOO! My website's having a bad hair day. I can't get into my stored images to provide a visual example so we'll see if I can't talk you through this...

    It takes 3 points to plot a line: 1-the point of the nib, 2-where the nib is inserted into the fat end of the penholder, 3- the opposite,...
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  • I like the slick stuff too which is another reason why I pay extra for the 500.

    In a late observation I now see your previous link says "400 PLATE." According to Strathmore, PLATE is only available in 500. 400 tops out at SMOOTH. You may have grounds for a return beyond dissatisfaction....
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  • Smitty
    replied to High Kick
    You're working bass-akwards. Draw the kick first then the rival. The action of the kick can only be achieved if all the parts of the body work together in very specific ways. In restricting the action by mimicking the balance of a stationary figure you're smurfed before you start.

    The problem...
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  • Strathmore 100/200/300/400/500 reference the quality of materials used. The bigger the number the higher the quality. 100 is cheap material at a cheap price; suitable for children or for pre-production work. 500 is expensive material at an expensive price; wasted on kids but perfect for pros doing final...
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  • 300 is the line between unusable and usable garbage. It may be usable but, it's still garbage (frankly I'm not all that impressed with 600 but that's where the industry is at) A 300 dpi image will only cover 1/4 the area of a 600 dpi page. Upsampling to fill the page will effectively reduce the ima...
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  • Smitty
    replied to fireball
    The lack of perspective and scale makes this a difficult call. The release hand, nearly centered in the drawing, is perpendicular to the viewer. This would place the VP in the center of the shot which makes the original curves correct.

    However, the fireball is considerably larger in the...
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  • Smitty
    replied to Self-evaluation
    The human body is a machine. Constructive Anatomy is the shop manual. You're the mechanic. Everything is reduced to masses, levers, pulleys, gears, hinges, springs... Understand the function of any given part and you'll be better able to fit that part into a functioning whole. It's a lot easier to rebuild...
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  • Smitty
    replied to Goblin skirmisher
    Much better! It could use more non-human deformity but you've amped up the creepy factor considerably
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  • Smitty
    replied to Question about lighting
    Pardon the recycled example (I forget what the 180/270 comment was about) The 180° rule is like Las Vegas: What happens on the left STAYS on the left

    Top right - the camera circles 180° from behind Batman to behind Superman BUT Superman starts on the left and STAYS on the left
    ...
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  • Smitty
    replied to Question about lighting
    With proper use of channels, "redoing" shouldn't take more than a couple of seconds. Start by applying flat colors (no lights, no darks, no rendering, no modeling) Copy the color layer and paste into an Alpha Channel labeled "Flat" Now, when your editor promotes Captain Paisley to...
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  • Smitty
    replied to Goblin skirmisher
    Comics #1 rule is: Show, don't tell. Don't tell us it's a goblin, show us a goblin. That's the same guy from traveler&bodyguard with Spock ears taped to his head. The drawing is nice enough but you need to spend more time on character, the who and what

    ...
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  • Smitty
    replied to Trying to do more...
    Consider picking up a copy of Preston Blair's ANIMATION. It provides great instruction in dealing with perspective in simplified shapes. Just as we learn basic arithmetic before moving on the calculus, the lessons of perspective in simplified forms will carry over to perspective in more complicated...
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  • Smitty
    replied to Trying to do more...
    If the baseline is parallel to the horizon then the hips point straight at the viewer
    If the baseline faces to our left then his left hip is forward
    Conversely, if the baseline faces to our right then his right hip is forward



    Perspective affects the figure just...
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  • Smitty
    replied to Question about making comics
    Knowing Scott is a huge fan of Eisner, Will Eisner's COMICS & SEQUENTIAL ART. Knowing Eisner was a huge fan of Hitchcock, Francois Truffaut's HITCHCOCK/TRUFFAUT (provided you're a Hitch fan yourself, otherwise you won't get the references)...
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  • Smitty
    replied to Question about making comics
    Darn tootin' I would. From the eyes up it's great. From the eyes down it's McBooBooed.

    I'd also say the left hand needs to turn 90° so the bird finger is parallel to the forearm....
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  • Smitty
    replied to New Mutants
    We're cool. I'd give you my beer but, I don't drink. I'd give you my Dr Pepper but, I'm a stingy old bastard and we're supposed to be socially distanced anyway.
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  • Smitty
    replied to Om, Ethereal Power
    This may be the strongest one yet.

    Things to think of next time: Watch your foreshortening and perspective. The arms are held out at approx 90°. Were he facing forward, each arm would be at 45° and equal in length. Because he has turned to his left, his right arm becomes more parallel...
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  • Smitty
    replied to New Mutants
    I'll admit to a level of brusqueness at times, responding to a number of people on multiple subjects and threads I sometimes just cut to the chase and I'll apologize for that. But, let's get real here: I never insulted your mother, kicked your dog or stole your lunch money. A simple, honest, if brief,...
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  • Smitty
    replied to Question about making comics
    Actually, that's exactly how easy it is. It took John over 20 years of hard work to get into the agencies and another 20 years at Marvel before Shooter came knockin'. Thats 50 years of finger-bleeding practice, hard work and sacrifice. That's all it takes. It's just that easy. Do we want to be lowlife,...
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  • Smitty
    replied to Question about making comics
    Sorry about that. We all like to think of ourselves as average, normal, no different than anyone else. Sometimes I forget that others haven't put in the time I have or, that I have been studying this for as long as I have, that it takes a certain degree of time and study to understand the discussion....
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