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The second page has a couple small changes from the last time I posted, and the third page is entirely new. I figured the first one was worth reposting so that all of them could be seen in one place.
Spidey is having a bad day. I think my only observation is that the panels feel clausterphobic a little. there is not breathing room. I think having a flat wall in several panels is the reason.
Maybe study some architectural elements of buildings, like all the facade stuff they put on around windows and edges and stuff.
Spidey is having a bad day. I think my only observation is that the panels feel clausterphobic a little. there is not breathing room. I think having a flat wall in several panels is the reason.
Maybe study some architectural elements of buildings, like all the facade stuff they put on around windows and edges and stuff.
I was having the same sort of reaction, and that's a good suggestion. Thanks!
Also the physics need to be thought out more. There's no sense that SPidey is pulling this guy along, as there is too much slack in the web. The bricks on the wall change sizes in every panel. How can Spidey web his own hand from the web shooter at that angle?
Also the physics need to be thought out more. There's no sense that SPidey is pulling this guy along, as there is too much slack in the web. The bricks on the wall change sizes in every panel. How can Spidey web his own hand from the web shooter at that angle?
Good points. Any ideas as to what might make for a more convincing frame before he webs his hand? The idea is supposed to be that the web fluid backs up in his webshooter and then gunks up his hand, but I had a hard time coming up with a good way to sell that.
Good points. Any ideas as to what might make for a more convincing frame before he webs his hand? The idea is supposed to be that the web fluid backs up in his webshooter and then gunks up his hand, but I had a hard time coming up with a good way to sell that.
Imagine squeezing a tube of toothpaste onto your hand from that position.
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