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Rogue One sample pages

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  • #16
    Hi guys, sorry for the delay answering, started to work again and the kids are time consuming too.

    Thanks for your feedback, I take good note of everything. Humble, the off anatomy or perspective in the figures is strange given that I referred every pose from 3D figures and pictures of the movie actors (which is the main reason they look stiff, I tend to be too literal to what I see), but it could be. Honestly, with these pages I was looking to make something different to what I had been doing for The Orville comics, so I tried not to be too obsessed with correct anatomy or likenesses, just do the pages quickly and keep the cleanliness while not being too picky with closing all the lines, trying to avoid the clipart look most times my inks show.

    Anyway, I got the answer I was looking for: what the editors are meaning when they tell me my layout/storytelling is not dynamic. My figures are not only stiff, but lack of exaggeration, to show what they're doing. I can't become good at it instantaneously, so I need to practice. I wish I had some animation studies to be good drawing figures with a line of action, would probably have no stiffness problems, and also because I wouldn't need to reference everything. Sometimes I feel that I don't evolve/improve with time at all.

    Again thanks!
    http://almayer.deviantart.com
    https://www.facebook.com/artedavidcabeza/

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    • #17
      Originally posted by Almayer View Post
      Hi guys, sorry for the delay answering, started to work again and the kids are time consuming too.

      Thanks for your feedback, I take good note of everything. Humble, the off anatomy or perspective in the figures is strange given that I referred every pose from 3D figures and pictures of the movie actors (which is the main reason they look stiff, I tend to be too literal to what I see), but it could be. Honestly, with these pages I was looking to make something different to what I had been doing for The Orville comics, so I tried not to be too obsessed with correct anatomy or likenesses, just do the pages quickly and keep the cleanliness while not being too picky with closing all the lines, trying to avoid the clipart look most times my inks show.

      Anyway, I got the answer I was looking for: what the editors are meaning when they tell me my layout/storytelling is not dynamic. My figures are not only stiff, but lack of exaggeration, to show what they're doing. I can't become good at it instantaneously, so I need to practice. I wish I had some animation studies to be good drawing figures with a line of action, would probably have no stiffness problems, and also because I wouldn't need to reference everything. Sometimes I feel that I don't evolve/improve with time at all.

      Again thanks!
      This is not a Run it's a long walk...Discouragement is not allowed...The More you do the better you'll become...The Better You Become The More You Will Do..Keep That Pencil Busy!..there are Books By Buddy Scalera for Comic Reffs...also on line..Let me check...https://www.photo-reference-for-comic-artists.com/ that should Help my Friend...
      Keep that Pencil Busy!

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