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well what I sees is that left arm looks stuck on there. Mayhap ya might want ta take a look at his left side, compard ta his right seems ta be to straight. Ya diffently got a good start, keep it up, this is gonna be a nice peice.
Again ... a nice dynamic piece ... it really works for the most part. The main thing I would say is that maybe I would bring the foreground leg a little more forward. If you would like I could try to do a little overlay for you. Again really good work.
Very nice use of the whole page. Your drawing has a very angular feel to it which works with how you shade, however, your figure looks very stiff and angular. You need to make sure that you get some flow and change the angles between the ribcage and pelvis more. He looks very static. Your muscle structure works well but make sure the problems are fixed in the maquette stage. great work though
"A man convinced against his will, is of the same opinion still."
Never argue with an Idiot. They will drag you down to their level and beat you with exp.
Any guy who can have a heart on his chest like that and still look grimacing is a-ok in my book. I think the issue with the arm could be solved if you showed more of the upper arm as well...or maybe turning the torso more to make it more natural. Good stuff and interesting rendering too.
I don't bother making points, because there is no point.
Your other piece was a big improvement from your previous work, but this one is less so. It's more dynamic that your previous work if only a little. The the main problem with this piece as I see it is that the upper body and the lower body aren't working together. The view point of the upper body is just slightly above straight on. But it looks like we should be looking down on the legs, as if he were flying towards us. Unless his hip goes farther back than a normal humans, we should be seeing more of his back leg. Good effort though. Keep practicing.
The torso seems flat, remember that to give the appearance of dimensionality your descriptive lines must follow the contours of the body. See attached overlay:
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