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Try not cutting off your figures at the joints. In particular the ankles, it's Liefeldian in that it appears you're afraid of drawing feet.
Your line weight needs more deliberate planning, case in point the arm on the trigger blends into the stock of the rifle because of poor figure drawing and poor line weight. A lot of perpendicular lines, so it blends together.
Don't make up guns. This isn't 1993 anymore and that gun is just hilarious. Belt feed ammo, cartridge flying. . . out of the barrel? Use reference.The Internet Movie Firearms Database is a great resource.
Focus on drawing well, not "stylish". Form, symmetry, proportion.
Welcome aboard.
Don't make up guns. This isn't 1993 anymore and that gun is just hilarious. Belt feed ammo, cartridge flying. . . out of the barrel? Use reference.The Internet Movie Firearms Database is a great resource.
I'll add a caveat to this: If you do decide to make up a gun, I'd make it very, very evident the gun is of fictional design; it's best not to make up a gun that looks like it's trying really, really hard to mimic a real gun that could be referenced when it clearly wasn't. Keep in mind, however, a fictional gun needs to fit the character or story; the Punisher is likely to use real firearms while Cable is likely to use some sort of weird, made up sci-fi hand canon.
And if you do make up your own guns, especially one based on real firearms (let's say a custom gun maker is having Punisher try out a new machine gun design), you should know how a real firearm works, otherwise your fictional gun won't be believable.
Also, even if the casings were flying forward for some reason, you've got them contained parallel to edge of the image within some invisible, vertical, rectangular box. This is why Pencilero assumes the casings are ejecting from the barrel, because that's where all the casings are. Compositionally, it also conceptually cuts off the larger world of your drawing that extends beyond the image border and into our imagination. Definitely reference some photos of gun fire and cartridge ejection. This will help you to both correctly show cartridge ejection for whatever gun you draw as well as decide how you want compose the ejected cartridges within the larger composition.
As for the rest of your drawing, I think you would benefit from practicing some simple gesture drawing. Get to know how the body moves and the flow of the body's lines (torso, limbs, hips, shoulders) by doing some 2-3 minute gestures from photo or live model references, focusing on simple, relatively long strokes to mimic the body's lines and staying away from fully realized forms.
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