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  • Dazzler and Spider Woman

    Another commish for a friend who's a big Dazzler fan, this one was straight from pencils to color. Crits welcome and encouraged (rip it apart ), thanks for looking

    Adam

    Last edited by Adam Masterman; 07-06-2010, 11:11 PM.
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  • #2
    hehe, she's wearing the old costume too... awesome.
    P.R. Scholtz
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    • #3
      I think what is great about this piece is you told a story. I think most artists struggle to do more then just present a character, even when they are doing a scene instead of a pinup. I looked at this and considered what was happening first, then thought about the technical stuff, and that usually isn't the case. So good job.
      Now for the mean stuff. Your color choices are great, but your values aren't. You have about three main values in both the characters, and it's two low/dark values, which are very similar in range, and one super bright value. And the super bright values seem to be the same despite each character is in different distance to the light source, which makes spider women seem to float off the page, as though separate from the background. Also the color saturation is off between the two characters. In amibient light, the object furthest away has the least saturation, with artiffical light, at night, that goes out the window somewhat. So depending on what light is coming from behind dazzler, one character or the other needs to have either less, or more saturation. I downloaded your picture to test it out, and it makes a big difference. I'd post it, but I'm just about to go out the door.

      LAst but not least some might knock on you for having big butts, and short women. But you know what--- most women in comics are drawn way more tall, and long limbed then your average girl. So if anyone dislikes that,ignore them, and I'd stick to the way your doing it. It's unique.

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      • #4
        Originally posted by darqjakob View Post
        I think what is great about this piece is you told a story. I think most artists struggle to do more then just present a character, even when they are doing a scene instead of a pinup. I looked at this and considered what was happening first, then thought about the technical stuff, and that usually isn't the case. So good job.
        Now for the mean stuff. Your color choices are great, but your values aren't. You have about three main values in both the characters, and it's two low/dark values, which are very similar in range, and one super bright value. And the super bright values seem to be the same despite each character is in different distance to the light source, which makes spider women seem to float off the page, as though separate from the background. Also the color saturation is off between the two characters. In amibient light, the object furthest away has the least saturation, with artiffical light, at night, that goes out the window somewhat. So depending on what light is coming from behind dazzler, one character or the other needs to have either less, or more saturation. I downloaded your picture to test it out, and it makes a big difference. I'd post it, but I'm just about to go out the door.

        LAst but not least some might knock on you for having big butts, and short women. But you know what--- most women in comics are drawn way more tall, and long limbed then your average girl. So if anyone dislikes that,ignore them, and I'd stick to the way your doing it. It's unique.
        I agree with all this definitely, but when it comes to the big butt thing, they're butts don't look big, they look like grandma butts. Just doesn't look natural for their shape and size.
        My style? You could call it the art of drawing.......without drawing.

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        • #5
          Wow, great crit, darqjakob. I can usually NEVER get people to talk about colors here.

          I saw what you were saying and reworked it (see original post, I changed the image there). Put dazzler much more deeply in the shadow, and made the light on her more like rim lighting. Also took down Spiderwoman's intensity a bit; I never really thought about receding intensity that way, but it makes sense. I still think these figures might be close enough that THAT effect would be minimal, but she was too intense anyway, so I graded on some of the undercoat color. Anyway, thanks again, an d I'd love to hear your thoughts on 2.0.

          Adam
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          • #6
            Love this, man!

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            • #7
              beep bop beep bop

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              • #8
                Adam, the new version looks great. That shadowing on Dazzler really gives this piece depth. The smaller spots of light are nice too. What are you using to get that glow on the suit highlisghts? Dodge tool? OR are you switching your brush mode to color dodge? Or are you straight painting it? Just curious.

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                • #9
                  I'm not sure why, but I seem to be unable to post anything longer then a sentence. I'd like to answer your question in detail, but can't

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                  • #10
                    I wrote about half a page but it won't let me post it. I tried breaking it down to a couple sentences, but it won't let me past anything longer then this anymore

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                    • #11
                      I like this and its fun my only critique is that there is a lot of dead space
                      "A man convinced against his will, is of the same opinion still."

                      Never argue with an Idiot. They will drag you down to their level and beat you with exp.

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                      • #12
                        Weird about the posting limits, ask a mod to fix it for ya.

                        The glow is a trick I stumbled upon, but I like the look of it. I do all the rendering, including the highlights, by painting, but *then*, I add a screen layer above everything (including the lines), and use a low opacity (15%) airbrush set to screen, and brush the light color over the brightest highlights. You quickly build up a glow effect, that can be easily erased and played with.
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