Announcement

Collapse
No announcement yet.

Karla the accursed

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Karla the accursed

    Vampire character that will someday appear in my comic. Hope ya like!

    sketchbook thread

  • #2
    nice character and great expression in her face but i think the proportions go a bit off kilter with the legs, something smitty said to me (many, many times!) is that the leg from knee to foot should be two heads high ( i think, don't quote me!) Again, great expression and also great job making each material look like they feel different!

    http://barcsdoodles.blogspot.ie/

    https://www.tumblr.com/blog/eoinb

    @barcswow on twitter and instagram

    Comment


    • #3
      Thanks for the feedback Crazy! I think the proportions are actually pretty close to what you're describing--the distance between the knee and the bottom of the foot is about two head lengths. The reason it looks off is related to perspective issues rather than proportional issues. I posed a 3d model to use as reference in drawing this. The camera was set up above the model and pitched downwards at an angle. The head and upper torso is closer to the camera than the legs, thus they are slightly larger than they would be if this was a straight on shot. Probably I needed to add more background information and/or push the perspective further in order to make it clearer for the viewer. Oh well (another addition to my mountain of **** ups).
      sketchbook thread

      Comment


      • #4
        oh ok, i think the issue then is that the piece is a straight on shot of the character so the only way we'd be looking "down" at her is if she was falling towards us, which makes no sense if shes standing on the box.i forgot to say id moved the right foot (her left) over because the figure looked off balance which makes sense now with the reference.
        http://barcsdoodles.blogspot.ie/

        https://www.tumblr.com/blog/eoinb

        @barcswow on twitter and instagram

        Comment


        • #5
          I'd love to see the 3d scene, but I think the upper body was not drawn true to that scene. As the neck seems too long to be a down-shot among other things. And isn't her left boot's opening ellips a lot rounder in the model?

          Comment


          • #6
            This is the ref.
            sketchbook thread

            Comment


            • #7

              I would lose the halo, her right arm a little higher, maybe. Anyways, this was fun, hope you don't mind
              Last edited by Josem; 02-10-2023, 11:03 PM.
              Middlweight | W:6 L:0 KOs:4 | Streetfights: W:2 L:0 kOs:1
              LightHeavies | W:7| L :3 KOs: ​6
              http://nabisga.deviantart.com/gallery/

              Comment


              • #8
                Originally posted by Josem View Post

                I would lose the halo, her right arm a little higher, maybe. Anyways, this was fun, hope you don't mind
                No man, thanks for the feedback! The arm was higher, but I moved it down. Gotta stop second guessing things. Maybe I'll lose the loincloth too.
                sketchbook thread

                Comment


                • #9
                  Originally posted by crazyjedichicken View Post
                  ...something smitty said to me (many, many times!) is that the leg from knee to foot should be two heads high ( i think, don't quote me!)
                  If I can be forgiven for quoting allow me to clear up something that, shame on me, I didn't make clear the first time - 2 heads from bottom of the knee to the ground is from Andrew Loomis' "Ideal" proportions. "Normal" aka "real" proportions are a bit shorter, "fashion" and "heroic" proportions are longer. I like the "ideal" proportions because they look good and it's easier to divide by 2 than it is 1.78 or 2.13



                  While I also find the bent leg a bit off, my adjustment would be to lengthen the upper leg. If the goal is to match the model, you've lost the curve in the figure. The hips in the drawing are geometrically level. Perspective says the rear hip should be higher. The bodies curve and weight distribution say the rear hip should be higher still.



                  If I recall correctly (and I often don't) my larger point to you (CJC) wasn't about unit measurement but how body parts fit together; that when fully folded up, the curve of the butt and the curve of the heel mate up whereas, in your earlier work, your heel rarely made it back to mid-thigh



                  PaulMartinSmith

                  Comment


                  • #10
                    Thanks Smitty, spot on as usual!
                    sketchbook thread

                    Comment


                    • #11
                      Those leg proportions are something I struggled with, I kept doing 2 heads length above the knee and 2 heads below the knee. I finally shortened above the knee to 1.5, but I still haven't been making the leg long enough below the knee. I get thrown off because most people don't actually have legs that long. Thanks for the ref!
                      http://chcomicart.blogspot.com/
                      https://www.instagram.com/chris.haizlip/

                      Comment


                      • #12
                        Thanks for posting the 3d model. It cleared some questions.

                        Comment

                        Unconfigured Ad Widget

                        Collapse
                        Working...
                        X