To add to what Scott has said, the randomness factor is not going away in the StripJam. I enjoy random things happening to the characters. A lot of times the only things that CAN HAPPEN are random things to get the next artist out of a pinch. Random characters show up and contribute to the story. Random people sign up to participate. This whole thing is really random.
Here's a list of what I consider to be the random things that have happened since the last time you posted a panel-
1. Vegeta shows up
2. The Major has some giant baby in his stomach
3. Bowser smoking a cigarette
4. Han Solo shows up
5. Samus shows up
6. Maurice from the Steve Miller song "The Joker" shows up
6 random things.
If we jump back 4 panels to your second to last post-
1. The Major knows Dragonball moves
2. Anakin and Obi Wan show up
3. A Wu-Tang samurai shows up out of nowhere and kills the Star King, ending a plotline with a lot of promise, but 'C'est la vie.'
3 more random things.
So for the past 13 panels 9 random things have happened.
30% story structure.
That is more than an adequate amount of zaniness, imo.
Random things happen in stories all the time, while contributing to the overall story arc.
The StripJam's tapestry is being woven in multiple directions. The journey is the fun part. No one here is concerned with getting to the END of the story. It's a Never-Ending StripJam, luck dragons and all.
I don't feel like I ask for much-
SOME characters get to move forward with some semblance of purpose.
Some characters' lives and deaths get to have meaning.
Some characters do not get killed without a good reason.
This is coming from me, the guy who has killed off the most characters in one panel in the history of the StripJam. It just wasn't random when I did it. It was a long time coming, and it was pretty satisfying. People watched that bomb coming down over a number of panels. Someone could have stopped it. No one did. It's one of my favorite moments in the StripJam so far. It also opened up the floodgates for all sorts of new possibilities.
The sky's the limit!
This project thrives on randomness.
Introducing and killing pop culture icons over and over again isn't random.