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Thread: Amazing Spider-man

  1. #11
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    Ok, as mentioned above... the shoulder and instep of the foot needed work.. so tried to clean those up and tweak 'em a bit.



    Does that look closer to the mark in those areas?
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  2. #12
    When you aren't happy with it ... ERASE IT! spidey976's Avatar
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    The shoulder is still off, and now that I look at the old thread I think Mase mentioned that your foreground hand might be a little TO big. Right now as it is sized it is on the same plain as his forefoot, and that makes his arm look to stretched.

    Edit: Juggs would you mind if I try a draw over later?
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  3. #13
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    Hmmm... it's not supposed to be. It's supposed to be closer to the plain as the foreground foot. I think what's hurting it is that the upper arm does not look like it's coming forward.

    Edit: Not at all, man. I'm enjoying the anatomy feedback everyone has given. Some of it might help this piece... but this piece might be beyond some of it too (as in, unable to fix). Either way, I'm appreciating the feedback!
    Last edited by Juggertha; 07-16-2012 at 04:58 AM.
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  4. #14
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    Here's a reference image that might help with the bent leg:

    http://www.yogaisforeveryone.info/sundialpose.jpg
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  5. #15
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    Ah... that calf is too round and bulbous

    It should be squished a bit more, eh? Is that what you're meaning?

    Looks like the thigh is also impacted.

    edit: Maybe this is closer? The thing is, it's not exactly pushing up against the thigh.
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  6. #16
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    Yeah, and the kneecap area needs refining, as far as how all those muscles, tendons and ligaments connect in that area.

    http://www.massagenerd.com/new/body_...muscles/27.jpg

    To me that's actually the biggest problem area going on.
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  7. #17
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    When you look at the basic shape of the upper leg you have, it actually gets thicker and more bulbous/round as it reaches the kneecap. The widest part of the leg is the thigh and the upper leg should taper in the closer it gets to the knee.
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  8. #18
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    I think the problem might be more in his ham. It really has no depth.

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  9. #19
    Member [SUPPORTER] Beastie's Avatar
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    This is what I'd change:

    Move the head and neck to the left and change the angle slightly. It's not naturally placed at the moment. Kinda painful looking actually - and I agree with the action figure comments.

    Remove the weird toe thing. I know its there to show he's got a little loose bit of sock at the end - but that foot is SO prominent in the image that, what is meant to be a 'nice little touch', becomes a huge visual.

    Reduce the size of the index finger. Even considering the foreshortening - it's FAR too long compared to the other fingers.

    Here's an altered version of the image:

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  10. #20
    Jackass of All Trades [Moderator] amadarwin's Avatar
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    Beastie's head and foot is a marked improvement, and fixes what I was going to point out, which was that his neck is misplaced. Humans are bilaterally symmetrical, so the neck should be centered above the chest. The way you have it drawn, it appears the neck stacks mostly above his left pectoral muscle. I know you were going for a head tilt, but you can't change the root of the neck, even for 'stylistic' purposes. In addition, you completely neglected to add his trapezius muscles. Your torso angle indicates we'd still see those.

    The other issue I have is that drawing every muscle flexing is distracting and unnatural. It's good to use muscle mags/pics for reference but you have to remember they're flexing everything on purpose. Try walking around flexing EVERYTHING. It's not natural, or fluid. Muscles have a purpose, and understanding what their purposes are in the positions you draw them in is key to getting it right, style or no style.

    what the hell are those bubbles on his ribcage supposed to be? The serratus anterior isn't round - they attach to things and are slightly elongated.


    and lastly, that forearm is killing me. I don't know what images you were referencing but the forearm does not have bilateral symmetry, nor does the wrist grow out between the brachioradialis and wrist flexors. It's all connected.


    Come to think of it, the more I look at that arm the more I see wrong with it. You're giving us a profile shot of the bicep and then have the forearm come right at the viewer. The angle of the forearm indicates we'd see more of the head of the bicep in perspective tapering from the shoulder and expanding towards the viewer. As it stands, Spidey could only achieve that look if his arm was broken at the elbow.
    Last edited by amadarwin; 07-16-2012 at 08:05 AM.
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