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Thread: kratos IS coming...GOD OF WAR

  1. #1
    Angry Black Guy [SUPPORTER] dmario's Avatar
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    Movies kratos IS coming...GOD OF WAR

    http://www.hollywoodreporter.com/hea...heatvisionblog

    'Pacific Rim' Writers Tapped for 'God of War' Adaptation (Exclusive)

    The screenwriting pair of Patrick Melton and Marcus Dunstan, who wrote four of the "Saw" films, are set to bring the Sony Computer Entertainment game to the big screen.

    Universal has tapped Patrick Melton and Marcus Dunstan to rewrite God of War, the studio adaptation of the video game from Sony Computer Entertainment.

    Charles Roven and Alex Gartner are producing via Atlas Entertainment.

    Created by David Jaffe and Shannon Studstill and released in March 2005, the game followed the battles of the Spartan warrior Kratos, who squares off against mythological beasts including Medusa, Cyclops and the Hydra in his quest to find Pandora's Box and destroy Ares, the god of war.

    David Self, who is exec producing, wrote the initial draft.

    Melton and Dunston made their names writing four installments of the Saw horror franchise. To branch out, they wrote a spec called Monstropolis that was well-regarded and caught the attention of the makers of Pacific Rim. Their work with Guillermo del Toro on Rim has now set them on the action tentpole path.



    I can now rest easy...
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    Angry Black Guy [SUPPORTER] dmario's Avatar
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    http://www.ign.com/articles/2012/08/...d-of-war-movie

    What's in Store for the God of War Movie?
    Writers Dunstan and Melton discuss their humanized interpretation of Kratos.

    Earlier today, I had the opportunity to speak with God of War writers Marcus Dunstan and Patrick Melton about their highly anticipated game-to-feature adaptation. Coming from a background in horror films such as Saw IV, the Feast trilogy and Piranha 3DD, Patrick and Melton only just recently took their first steps into the action genre after polishing the script for Guillermo Del Toro's Pacific Rim. Since then, they've been hired to rewrite the long-gestating God of War movie, which was originally penned by David Self (Road to Perdition, Thirteen Days).

    As Dunstan recalled, he and Melton were hired to rework Self's screenplay, which he mentioned was actually pretty good. "The only problem with that is it was written before Clash of the Titans, Wrath of the Titans, 300 and Immortals, and those movies borrowed quite a bit from the God of War stories. It was just a little bit outdated, so we wanted to differentiate it from those other movies."

    Their first step, according to Dunstan, was to humanize the film's main character Kratos. "In the same way that Batman was grounded with Christopher Nolan's rendition, we were attempting to do that with Kratos so that when we meet him -- like they're doing in this newest game, which is sort of a prequel to the original -- we're seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids."


    Explained Melton, "In the game... there's that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that's going to be our first act break. Before then, he's going to be mortal, and he's going to have his family. We're going to learn about him and understand how he operates. So it's potentially 30 minutes -- give or take -- of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he's going to take. We're emotionally invested, so that it could go beyond just this one movie."

    In regards to switching gears from low-budget horror to larger-than-life action, Dunstan and Melton couldn't be happier. "There's almost an element of relief," continued Melton. "When it comes to God of War, we are first-time visitors, and we have a wealth of imagination that has built up from our appreciation for the sword-and-sandals films of our history... We know it doesn't have to be done for a million bucks in a garage. [Laughs] That helps, too. But also, with a bigger movie like God of War, you have to go quite a bit deeper into the character as opposed to a horror film, in which you generally need to get things going; people are concerned that the audience won't have patience, so it's go go go go go.

    "With God of War, the studio's saying, 'We're going to spend $150 million to make this movie. We really need to understand this character and get behind him and feel his pain and feel his emotions so that, when he is in these giant set pieces, we're in there with him and we're feeling it.' That is a critique of some of these big action films is that they often get too big and just become noise; you're not invested in the character."



    Added Dunstan, "There was a recent movie, which will remain nameless, that depicted the main character without any fear. When you do that, how are we supposed to be afraid through him? How are we supposed to gauge anything as a legitimate threat? It's become this dulling element. So with this, we take an intimidating presence such as Kratos, fighting and pursuing a bloodthirsty vengeance trail to the God of War. How do we make that genuinely scary? The man of action must prevail, but it's got to hurt to getting there."

    Speaking of hurt, the writers also have big plans for Ares, who will become a more proactive villain in their adaptation. "In the game, you know, he's immortal, and he doesn't really do much besides raid Athens," noted Melton. "So we're trying to build him up a bit more, too, so that he can become a true villain."

    As of right now, Dunstan and Melton are still working on the screenplay. While Brett Ratner was once attached to helm the project, God of War is currently without a director. In the meantime, consider this your first taste of what's to come.

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    screw you guys for not replying before, I am AMPED about this!!!!
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  3. #3
    Testing... for Science. [SUPPORTER]
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    Huh... I don't know about burning the whole first act of the film on Kratos-as-mortal-family-man. I reckon you wouldn't go far wrong following the basic story structure in the game, which would be to start out with Kratos as godly killing machine, and then slowly reveal his backstory across the film until the climax.
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    Skeletor [SUPPORTER] basil81's Avatar
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    ...As Dunstan recalled, he and Melton were hired to rework Self's screenplay, which he mentioned was actually pretty good. "The only problem with that is it was written before Clash of the Titans, Wrath of the Titans, 300 and Immortals, and those movies borrowed quite a bit from the God of War stories. It was just a little bit outdated, so we wanted to differentiate it from those other movies." ...
    What is he on about? All of these properties are based on Greek Mythology, with the exception of 300 which is based on a historical account. How do they 'borrow heavily' from God of War? All GOW did was pit a violent psychopath bent on revenge against characters from Greek mythology, which made for an excellent hack and slash game with some innovative boss battles. It was wrapped up in great visuals, a wonderfully bombastic score, and drenched in bloodletting. There really wasn't much of a story in there at all.

    How hard will it be to translate that to the screen? Kill Bill being the most recent example, that movie favored style heavily over substance and had buckets of blood to boot. Change the main character to Kratos, raise the kill-count by a few hundred, make the bosses bigger, et viola. No need to complicate matters, since nobody is gonna come and watch a movie called 'God of War' for the pathos.
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    Angry Black Guy [SUPPORTER] dmario's Avatar
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    ...you probably loved Michael bays Transformers didnt you basil
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    Skeletor [SUPPORTER] basil81's Avatar
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    Quote Originally Posted by dmario View Post
    ...you probably loved Michael bays Transformers didnt you basil
    Nope, I didn't. I liked Kill Bill though, which is the movie I mentioned in my post...?? And I like the GOW games too. Can't even remotely see what the Transformer movies have to do with any of this...
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    I hope there's an excessive amount of slow motion fight scenes and obvious greenscreen usage!!!
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  8. #8
    assassins cread has a better chance of being a better vehicle for a movie than krators.. its going to look to hokey like wrath of the titans
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  9. #9
    Quote Originally Posted by SHAMWOW! View Post
    assassins cread has a better chance of being a better vehicle for a movie than krators.. its going to look to hokey like wrath of the titans
    Depends on the director and tone of the movie.

    Still surprised Zelda hasn't been made into a movie yet. Thats easy bank right there.

  10. #10
    zac efron as zelda no thanks... justin bieber however lol
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