conceptual designs of the main characters
not happy with the dragony character yet
Last edited by Whune; 06-25-2012 at 09:02 AM. Reason: flipped image horizontal
Nice work...but what's your address....I want to send you plain white paper
Ron Burgandy is down! and it is Baddd!
The worm has turned and it's packing an uzi!
Try making the dragon a little less human. Play with his proportions some. I think you'll find you get some interesting results. With a fantasy character, not all proportions need to work properly - muscles don't have to make perfect sense. It's nice to base even deformed anatomy on something that is recognizable for "realism", but correct proportions often get in the way of this type of design. The Hulk, for example, doesn't have proper human anatomy (which is why I still have trouble drawing him), but you get the idea he's massively powerful - his huge wrists, ankles and hands get that across. You dragon would certainly benefit from exaggerated features that might not jibe with the rest of his proportions. You've already done this with his neck - push it further.
Also, get some batwing ref. The way you have his wings working doesn't make sense. This the the "real" anatomy base needing some refinement. There are things you can push and things you cant - a digit emanating from his elbow is something you should avoid.
I look forward to seeing your progress on this!
nice stuff but i think you need to become a little imaginative with the dragons chest/neck intersection, maybe have it curl back on itself like the turtle in kung fu panda ( just an example)? i like your stuff! keep us posted on the progress on these!
I just kind of went default when I got to under the arms...
I should go back and take the same approach i did with the wings in relation to the arms
I was going for horse-like body with emphasis of broad chest to facilitate the wings;
but I either lost sight of that... or it's not translating in the profile.
They don't have to make PERFECT sense. It's ok to stray a bit, as long as it still makes sense to the viewer. Here's a recent example of some "modified" anatomy on something:
The front legs are too thick for that anatomy to work, but it still looks "correct".
I agree with Hades about the anatomy that "makes sense" issue.
Here is a link to something that might be useful (although it talks about painting)
Imaginative Realism - How to Paint what Does not Exist
There are probably more books on the matter...google them up.
(that bit inside the jaw is supposed to be a membrane; rather than the inside of the mouth. if forgat to clean that up)
thanks Alex, I'll check that book out
Is this here for a critique or are you just posting it?
The reason I ask is that my crits can be rather "advanced" to say the least. I've been away for awhile and the last thing I'd like to do upon my return is incite a riot like the one in your batman/joker post. If you do accept, feel free to speak as you please. You cannot offend me.