I model in 3d references I need for objects or backgrounds that may be tedious to plot out in multiple panels with different camera or viewpoint angles. I mean, I wish I could charge clients extra cuz I layed out my perspective like how the Renaissance masters did (the inventors of perspective theory). But I haven't found a client yet with such requirements so I just combine theory with practical 21st century techniques to help me deliver the goods and beat tight deadlines.
that's what I meant by "longer term goal"
rather than hyper-focusing on it
it seems to me that I'm basically just going to have to start with the first vid Khan Academy has on geometry... and work my way through them (and actually probably do alegra first... question: do I need to get through everything about algebra first? isn't there something like college algebra... but geometry is high school right...? but Khan Academy says that once you get to a certain point with the geometry lessons its assumed that you understand algebra
As a digital artist, I would cheat like an absolute bastard.
Nevertheless, your point is entirely valid.
You can't play putt putt without geometry yet, as a real golfer in real life with an A+ average in Geometry and Algebra, my grade school nephews would kick my butt up and down the course. They had no idea what geometry was.
Drive a car without geometry and you'll kill yourself and everyone around you yet, hundreds of thousands of people drive safely every day having never taken a geometry course.
If you have the playground geometry of a child too young to read, if you can steer a bicycle without falling down and killing yourself, you're good to go.
Then I make as many circles with lines at the appropriate angles as needed using copy/paste, and I transform them into the proper perspective for the illustration in question. And if I feel like it looks too mechanical or I get bad fuzzies from anti-aliasing (more of a PS problem) then I take that circle, fade it out to 20%, and TRACE that bad boy to create new lines that contain a bit of hand-drawn life in 'em.
Like an absolute BASTUHD!!
In all seriousness, there is some risk in relying upon digital tools to handle these functions, insofar as it's much more difficult to accomplish those tasks if the tools are taken away from you. I'm equally good at organic drawing when I work in pencil and paper (people, animals, etc), but my skills with mechanical drawing and drafting are much less effective when I'm forced to work with traditional tools like rulers, compasses or protractors.
I know this, but it rarely comes into play. I'm able to accomplish nearly all my work digitally (even if I did physical work I'd still need to deliver digital files) and my clients don't care how it gets done so long as it looks awesome at the end of the day.
Though I do keep a set of those old tools in a drawer. I have a couple of awesome compasses that I inherited from my grandfather. Wicked hard to do ellipses with 'em though.
wth does knowing geometry have to do with basic perspective? It's just like smitty said, geometry is a factor in a lot of things, but one does not HAVE to know or grasp it to succeed. How many of you do mathematical calculations while playing pool? That's rife with geometric possibilities, yet I've never seen anyone whip out a compass or protractor to figure out a shot.
perspective is about knowing where your horizon line is and then converging everything to their respective points.
Whune just needs to sit down, quit over-thinking things, and start from the beginning...with 1-point perspective. Practice. Then move onto 2-point, and so on, and so forth. There are many tutorials online for the basics.
Here's some to start: