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Thread: Here's the finished first draft of Issue #1 of Hunter

  1. #1
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    Here's the finished first draft of Issue #1 of Hunter

    This is the first draft of the first issue of a series I'm currently calling "Hunter". It's sort of a sci-fi detective story. The end of what's here will probably get pushed into the second issue since I've decided to add an extra scene on Mars in the beginning. I realize that 22 pages is a bit of a commitment to read here and critique and comment on but any suggestions or input would be appreciated.

    Page 1 (Splash)

    Panel 1 *We see a man crashing through as window of a high
    rise building. He's close in the foreground and we see a
    futuristic cityscape in the background. Clean and modern
    with advanced architecture.* The Man's trench coat
    flutters around him as he falls. His arms are outstretched
    towards the window, firing blindly at the opening.

    Caption 1: This is NOT how I saw this going.

    Caption 2: It was supposed to be by the book. An easy
    bounty. Bring in the two bit con artist and collect a
    couple thousand credits.

    Caption 3: Worst. Job. Ever.

    Caption 4: My name is Merrick and I'm a hunter. Or was
    until I found myself being tossed out a window a
    hundred and ten stories in the air. But I'm getting
    ahead of myself. Let's start before the death dive.

    Page 2 (4 Panels)

    Panel 1 We see Merrick on a motorcycle driving through a
    city on Mars. Towering spires of the Environment
    Simulators dot the landscape. The architecture is more
    functional and advanced than that seen on Earth.*
    Merrick's motorcycle has fat tires and looks almost as if
    it is a car on 2 wheels. An unconscious prisoner is cuffed
    and draped over the back.

    Caption 1: Mars. New Europe. City of the future they
    say. If you ask me this place is a cesspool with a
    nice paint job. But hey, it's home.

    Panel 2 Merrick's bike stops in front of of the local
    Police. Parked half on the curb half off. People walking
    past give him sideways glances.

    Caption 2: I need a vacation. Maybe I'll take one on
    the shores of one of the few remaining bodies of water
    on Earth.

    Panel 3 From inside the police station we see the doors
    kicked open and Merrick in the doorway with his prisoner
    on his shoulders. The prisoner looks dazed and half
    conscious.* Merrick is smiling widely.

    Caption 3: This is the fun part.

    MERRICK:
    Delivery for major dick!

    Panel 4 A large man comes storming out of his office,
    pointing at Merrick. He's overweight and stressed out
    looking. And angry.

    Caption 4: I love pissing this guy off. Don't know
    why. He's a pretty good boss.

    CAPTAIN RICHARDS:
    Dammit Merrick! Where the hell have
    you been?

    MERRICK:
    Picking up sleeping beauty here.

    Page 3 (4 Panels)

    Panel 1 Close up of Merrick's prisoner hitting the floor
    jaw first.

    CAPTAIN RICHARDS:
    About time. You're booked on the
    next transport for Earth.

    MERRICK:
    You didn't have to book me a
    cruise, Captain Richards.

    CAPTAIN RICHARDS:
    Shut up!

    Panel 2 We see Merrick and Captain Richards standing in
    the middle of the lobby of the Police station. Merrick is
    a good foot taller than Richards. People a milling around
    going about their business.

    Caption 1: He doesn't hate me. But he doesn't like me.
    But then I don't think he likes anyone.

    MERRICK:
    So who's the runner?

    CAPTAIN RICHARDS:
    He's a con artist who pissed off
    the wrong people. Goes by the name
    Smith.

    MERRICK:
    Original. Why not just let the bad
    guys get him?

    CAPTAIN:
    He has info on the crime families
    on Mars. we need him alive. So
    bring him back. In one piece!

    Panel 3 Close up of Merrick smiling.

    Caption 2: This sounds like fun.

    MERRICK:
    Sure thing Major Dick. See you in a
    couple of days.

    CAPTAIN RICHARDS:
    Dammit, Merrick!

    Panel 4 Outside of Police station. Merrick walking down
    the steps in front towards his bike.

    Caption 3: Piece of Mercurial Cake. Shouldn't take me
    more than a couple of days to get this job done and
    then it's vacation time.

    Page 4 (2 Panels, one above the other.)

    Panel 1 A large transport ship enters Earth's orbit.* The
    ship is long and angular. Windows light up the side almost
    like a cruise ship. The bridge is centered high in the
    middle of the Transport. we see the sun on the other side
    of the planet.

    Caption 1: Earth. Haven't been back here in a while.
    Seems like a lifetime.

    Caption 2: The usual scumbags are probably in the
    usual hell holes.

    Panel 2 Landing shuttles leave the Transport. Heading in
    directions all over the planet.

    Caption 3: I know where to start. It's just a matter
    of asking the right questions.

    Caption 4: And carrying a couple of guns.

    Page 5 (5 panels)

    Panel 1 Close up of a face being slammed into a desk. A
    couple of teeth are missing and blood trickles form the
    man's nose. He has a patch covering his left eye.

    MERRICK:
    Where is he?!

    Panel 2 Merrick pulls the man up, holding him by the
    collar close to his face. The man looks scared.

    Caption 1: This is Sly.

    SLY:
    I don't know. I heard he left town.

    MERRICK:
    That's because he's in hiding.

    Panel 3 Merrick throws Sly against the wall. He lands hard
    on the floor. We see they're in a dingy backroom office.
    It's obvious the office has been trashed by Merrick
    throwing Sly around.

    MERRICK:
    You know how I can find him, Sly.

    SLY:
    The last I heard he was hanging out
    at a place called the Weeping
    Widow.

    Caption 2: Sly isn't too clever, considering the name.

    Panel 4 Merrick extends his hand to help up Sly.

    Caption 3: Like I said. Ask the right questions.

    MERRICK:
    See that wasn't so hard. Anything
    else I should know?

    SLY:
    The Dust Brothers are looking for
    him too.

    Caption 4: Shit. That's not good.

    Panel 5 *Merrick opens the office door. We see they're in
    the back of some sort of shop. Merrick is turned in the
    doorway.

    MERRICK:
    If I find out you're setting me up
    you're going to lose the other eye.

    Page 6 (3 panels)

    Panel 1 Merrick stands outside a rundown bar, his back to
    us. A neon sign above the door says "Weeping Widow". The
    streets are filled with people.

    Caption 1:* Nice place. Never been here before, but I
    think it might become my regular haunt.

    Caption 2: I like the "You're going to need
    antibiotics after sitting down" scene.

    Panel 2 Merrick inside the bar approaches the bartender.

    Caption 3: When you're not sure what you're looking
    for the bartender is a good place to start.

    MERRICK:
    I'm looking for someone with
    information.

    BARTENDER:
    And?

    MERRICK:
    I'd like some help.

    BARTENDER:
    And?

    Caption 4: Time for plan B.

    Panel 3 Merrick grabs the bartender and pulls him over the
    bar. Sticking a gun in the bartender's face.

    Caption 5: Why does everyone choose plan B?

    MERRICK:
    And you're going to help me!

    BARTENDER:
    Okay, okay! don't shoot me.

    Page 7 (4 Panels)

    Panel 1 We have the bartender's point of view, looking
    down the barrel of the gun. Merrick's finger is on the
    trigger. People are crowding around the scene.

    MERRICK:
    Where can I find Smith?

    Caption 1: This is becoming a very common question.
    Going to have to find new ways of asking it.

    Panel 2 Closeup of the bartender's face. Sweat pours down
    his face.

    BARTENDER:
    He hasn't been here for a couple of
    days. When he heard the Dust
    Brothers were after him he
    vanished. You're probably too late.

    MERRICK:
    Does he have friends?

    Panel 3 Side view of the Merrick and the Bartender.*
    Merrick has put his gun away. People have moved away
    except for two men sitting at the bar.

    Caption 2: He's right I might be too late. The Dust
    Brothers are good at making people disappear.

    BARTENDER:
    He has a girlfriend near here. Not
    many people know about her. She's a
    dancer at the Red Light club.

    MERRICK:
    Of course she is. Thank you, you've
    been a big help. Sorry about the
    mess.

    Panel 4 Merrick walks out the door as the two men at the
    bar follow him out. They're big and surly looking.

    Caption 3: So there's a girl. There's always a girl.
    And usually the dumb ass isn't far behind. He's
    probably there right now.

    Page 8 (6 panels)

    Panel 1 We see Merrick from shoulder's up. We can see the
    two big men following him. Merrick is walking down an
    alley.

    Caption 1: I'm being followed. I noticed these guys in
    the bar. They're probably the Dust Brothers.

    Panel 2 View from above and behind the two men. We see
    Merrick's back.

    Caption 2: I'm going to have to be fast. They're big
    and dangerous.

    Panel 3 We see Merrick from the front diving around a
    corner.* The dust Brothers look surprised.

    Panel 4 The Dust Brothers pull guns from their jackets.
    Merrick is crouched at the corner of a building Holding
    both his guns at the ready.

    Caption 3: This far down on the street no one will
    here the gunshots. That can be a good thing or a very
    bad thing. The real city is about fifty stories up.

    Panel 5 The Dust Brothers are at the corner as Merrick
    pops out surprising them with his guns in their chests.

    MERRICK:
    This is a dramatic way to get my
    number boys.

    Panel 6 Looking over Merrick's shoulder at the Dust
    Brothers. The don't seem phased in the least.

    Caption 4: I hope this works.

    DUST BROTHER 1:
    Mr. Sims would like to speak with
    you.

    Caption 5: Aw crap.

    Page 9 (2 Panels)

    Panel 1 Merrick still standing with his guns drawn pointed
    at them.

    Caption 1: Mr. Sims is the head of one of the families
    Smith ripped off. Why does he want me. Normally the
    Families won't go after Hunters. Too messy.

    MERRICK:
    What does he want to see me for?

    DUST BROTHER 2:
    It seems the you share a common
    interest.

    Panel 2 Merrick lowers his guns and smiles.

    Caption 2: Sure, what the hell.

    MERRICK:
    Sure, what the hell.

    Page 10 (6 Panels)

    Panel 1 Merrick in an office doorway being flanked by the
    two large men.

    Caption 1: This is Sims's office. Nice. A little
    flashy for my tastes.

    MERRICK:
    Nice place you got here.

    Panel 2 Mr. Sims in a dark suit* sits behind his large
    desk in front of a large window showing the city in the
    background.

    MR. SIMS:
    Welcome Hunter. I trust the
    Brothers weren't too rough with
    you. You understand the need to
    unarm you of course.

    Panel 3 Close up of Merrick's roguish smirk.

    MERRICK:
    Well it is illegal to take a
    Hunter's guns. But you seem like a
    trust worthy guy.

    Panel 4 Mr Sims stands up from his desk. His hand on
    Merrick's guns sitting on his desk.

    MR. SIMS:
    Charming. It appears we're after
    the same thing, Mr...?

    MERRICK:
    Call me Merrick.

    MR. SIMS:
    Mr. Merrick.

    Panel 5 Side view of Sims sitting on the edge of his desk,
    Merrick standing in front of him.

    Caption 2: I have a bad feeling about this.

    MR. SIMS:
    You see Smith is very valuable to
    me. As I'm sure he is to you. So
    I'm going to offer you double his
    bounty to work for me.

    MERRICK:
    And if I refuse?

    MR. SIMS:
    Then the Brothers Dust here will
    show you what they do best.

    Panel 6 Merrick shrugging. His hands up. A quizical look
    on his face.

    Caption 3: Why is it always Plan B!?

    MERRICK:
    Guess I don't have much choice
    then.

    Page 11 (3 Panels)

    Panel 1 Merrick slams his fists up and into the Brothers'
    chins.

    Panel 2 Merrick dives for Sims. Tackling him over the
    desk, as we see the Brothers' on their knees.

    Panel 3 Merrick grabs his guns and kicks over the desk.
    The Brothers are on their feet and shooting.

    Caption 1: So this was a fun meeting.

    Page 12 (4 Panels)

    Panel 1 Merrick kicks Sims in the face knocking him out as
    he shoots at the Dust Brothers.

    MERRICK:
    You're boss is unconscious. we
    could just call it quits and walk
    away.

    Panel 2 The Brothers diving for cover as they pepper the
    desk with gunfire.

    Panel 3 Merrick with his back to the desk as splinters of
    wood fly around him.

    MERRICK:
    Is that a No?

    Panel 4 From the Brothers point of view. The shoot at the
    desk.

    Caption 1: That's a no.

    Page 13 (2 Panels)

    Panel 1 Merrick standing facing the brothers shooting to
    keep them down.

    Caption 1: I can't believe I'm about to do this.

    Panel 2 Throws himself backwards into the window. Guns
    blazing as the window shatters.

    Caption 2: I am so stupid.

    Page 14 (Splash)

    Panel 1 Seen from outside. Merrick crashing through the
    window. Shooting towards the opening.

    Caption 1: And so we're back here. 150 stories to the
    ground and one big stain.

    Caption 2: I have about 15 seconds before I get hit by
    a skycar and maybe 45 until I becoming a permanent
    part of a 20th century road.

    Page 15 (3 panels)

    Panel 1 We see Merrick's hand flicking a switch on one of
    his guns.

    Panel 2 Closeup of Merrick's gun, a small arrow pops out
    the end.

    Caption 1: IhopethisworksIhopethisworksIhopethisworks

    Panel 3 Long vertical panel. We see Merrick falling ,
    firing a grappling hook out of his gun, the rope spiraling
    upwards toward the building.

    Page 16 (2 panels)

    Panel 1 Small panel in corner of page. The grappling hook
    wraps around an 19th century gargoyle.

    Panel 2 Rest of the page shows Merrick swinging back
    toward the building.

    MERRICK:
    Oh shiiiiiiiiiiiiiiiiiittttttttttt

    Page 17 (4 Panels)

    Panel 1 An elderly couple sitting in front of a holoset.
    They're eating supper. We see Merrick outside the window.

    Panel 2 The couple hasn't moved. They don't see Merrick
    speeding towards their window. He's closer and we see the
    look of amused horror on his face.

    Panel 3 Merrick smashes through their window and into
    their tv trays. Spraying food everywhere.

    Panel 4 Merrick standing brushing himself off as the
    couple look at him shocked.

    Caption 1: Well that was interesting, Totally ruined
    their dinner.

    Page 18 (3 Panels)

    Panel 1 Merrick looking out the door of the apartment into
    the hallway. The coast looks clear.

    Caption 1: Hope they didn't see where I made my
    dramatic entrance.

    Panel 2 Elevator door. Dings on the 96th floor.

    Panel 3 The doors open and we see the Dust Brothers in the
    elevator.

    Caption 1: I'm so asking for a raise when I get back
    to Mars.

    Page 19 (6 Panels)

    Panel 1 Merrick running down the hall. Half turned
    shooting at the elevator.

    Panel 2 View from inside the elevator looking out. We see
    Merrick shooting at the elevator doors. The shots
    exploding all over the outside wall. The two Dust
    brothers, One on either side of the doors.

    DUST BROTHER 1:
    This guy is harder to kill than the
    usual ones.

    DUST BROTHER 2:
    Agreed.

    Panel 3 Dust Brother 1's hand holding a grenade.

    Panel 4 From outside the elevator we see the grenade
    coming towards us.

    Panel 5 Close up of Merricks face looking shocked.

    Caption 1: A grenade!? Who throws grenades?!

    Panel 6 From inside the apartment we see Merrick diving in
    ahead of a ball of fire.

    Page 20 (5 Panels)

    Panel 1 We see the open elevator doors at the end of a
    charred and burning hallway. The Dust Brothers have their
    heads poking out the doors of the elevator.

    DUST BROTHER 2:
    We should have used a bigger
    grenade.

    DUST BROTHER 1:
    That would have brought the whole
    building down. He's trapped.* Now
    we just move in and take him down.

    Panel 2 The couple is still sitting watching their
    program. They don't seem to have noticed all the action
    going on around them. Merrick is looking at them somewhat
    dismayed.

    Caption 1: Are these people completely medicated? Well
    it makes life easier without them freaking out.
    Hopefully they won't mind a couple of corpses in their
    living room.

    MERRICK:
    Sorry about the mess.

    Panel 3 The Dust Brothers sneaking down the hallway
    towards the apartment where Merrick is hiding.

    DUST BROTHER 1:
    Maybe the blast killed him.

    DUST BROTHER 2:
    I doubt it I've heard of this guy.
    He's notorious for his cockroach
    like ability to stay alive.

    Panel 4 Merrick leaning against the doorway waiting. In
    his hand is a grenade with the pin pulled.

    Caption 2: I throw grenades that's who.

    Panel 5 We see the grenade fall in front of the Dust
    Brothers feet. They look surprised.

    DUST BROTHER 1 & 2:
    Shit!



    Page 21 (2 panels)

    Panel 1 Bright blue ray of light emitting from the
    grenades turning to the Dust Brothers to...well dust.

    Caption 1: I didn't even think of the irony of what I
    just did to them. Haha I'm awesome.

    Panel 2 Merrick standing over the pile of dust.

    Caption 2: Maybe I should bundle it up and send it to
    Mr. Sims. Nah that'll just make him want me even more
    dead. He's going to be pissed when he hears about
    this.

    Caption 3: Better get moving the authorities will be
    here soon and the less paper work and explaining I
    have to do the better. And there's no telling how many
    of them are on Sims's payroll.

    Page 22 (Splash)

    Panel 1 Merrick walking away from the building as fire
    truck and police pull up. We see flames coming from high
    up the building and fire/police sky cars hovering nearby.
    Merrick is reloading his gun as he walks away.

    Caption 1: I need to find that girl. Hopefully dusting
    the Dust Brothers bought me some time.

    Caption 2: This job is becoming more intense than I
    originally thought.

    Caption 3: Still it's good to be back.



    Hope you enjoy it. If you're an artist and want to take a crack at drawing it got right ahead.

  2. #2
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    Qui docet, discit.
    Socratic method: Conflict breeds creativity.
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  3. #3
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    Howdy,

    Quick feedback ( I got distracted by the youtube link )


    I’d go for a louder opening, lots of SFX - I'd also consider having him yelling. You need people plugged into this as quickly as possible - Lots of SFX/Screaming makes it more real, more immersive. I'd even discard most of the initial captions alltogether and just go with Caption: 24 hours earlier when starting the 2nd page.


    Its on Earth, but most of the conversation seems to think it’s on Mars. There needs to be more of a distinction, if a Mars crime family boss is on Earth in “his” office, then add “temporary” or “leased” or “field” or “embassy” or something to emphasise the difference and the fact that he is away from home. Or "wow must be a big deal if Sims is here on Earth himself".....

    The initial Dust brothers thing was too easy and lacked tension. Having him knocked unconscious and dragged unwillingly along adds tension and puts him on the back foot when dealing with Mr Sims. It also gives us a little bit of an axe to grind when it comes to settling things with the Dust brothers. Look at how much setup goes into establishing animosity with professional wrestlers or boxers before big bouts. It makes it more interesting. There is something to be settled here, a point to prove etc...

    Dust brother dialog is a bit stilted. Give them an identity.

    Apart from that It was an enjoyable enough read but there was nothing really new in terms of plot or approach. I'd suggest you flesh out the backstory/world building element as well. Have a strong idea of this world/universe, its setup, its technologies - They might never make it to print but what it will do is allow little elements of authenticity to the overall story and could well prove to be useful in providing elements to the plot as well.

    Good start

  4. #4
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    Quote Originally Posted by Zepster View Post
    Howdy,

    Quick feedback ( I got distracted by the youtube link )


    I’d go for a louder opening, lots of SFX - I'd also consider having him yelling. You need people plugged into this as quickly as possible - Lots of SFX/Screaming makes it more real, more immersive. I'd even discard most of the initial captions alltogether and just go with Caption: 24 hours earlier when starting the 2nd page.


    Its on Earth, but most of the conversation seems to think it’s on Mars. There needs to be more of a distinction, if a Mars crime family boss is on Earth in “his” office, then add “temporary” or “leased” or “field” or “embassy” or something to emphasise the difference and the fact that he is away from home. Or "wow must be a big deal if Sims is here on Earth himself".....

    The initial Dust brothers thing was too easy and lacked tension. Having him knocked unconscious and dragged unwillingly along adds tension and puts him on the back foot when dealing with Mr Sims. It also gives us a little bit of an axe to grind when it comes to settling things with the Dust brothers. Look at how much setup goes into establishing animosity with professional wrestlers or boxers before big bouts. It makes it more interesting. There is something to be settled here, a point to prove etc...

    Dust brother dialog is a bit stilted. Give them an identity.

    Apart from that It was an enjoyable enough read but there was nothing really new in terms of plot or approach. I'd suggest you flesh out the backstory/world building element as well. Have a strong idea of this world/universe, its setup, its technologies - They might never make it to print but what it will do is allow little elements of authenticity to the overall story and could well prove to be useful in providing elements to the plot as well.

    Good start
    Thanks for the read through and critique. Very good ideas and thoughts. I agree completely about the Dust brothers. I think they need to be more of a real threat.
    Like I said it's the first draft and after a recent read through I can totally see what you're saying about the worlds and environments needing to be more defined and realised. I wanted to try to leave a lot of room for an artist to interpret and build and design. I think that tends to make the world I'm trying to create fall a little flat in the script stage.
    I agree it's nothing groundbreaking but I was thinking that it would be something I'd like to read if it were out there.
    Thanks for the help.

  5. #5
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    Holy cow dude a 28 minute video review of my script. Thanks for the effort. I haven't had time to sit down and watch it yet , I only noticed it this evening. But when I do watch it tomorrow I'll be in touch. Seriously 28 minutes is a long time to say it sucks. LOL.

  6. #6
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    i don't say it sucks, it's just not easy to explain this stuff. I liked your writing style a bit or i wouldn't have bothered with it. i hope it helps at least make you think about a few things. that is all i really intended. I'm here to help so don't let anything i say bother you or discourage you in any way, that is the last thing i want to do. i only cover a few pages, and i just wanted to share a little bit of how an artist has to interpret this stuff. It is sort of a big puzzle and a lot of the work relies on different styles and methods about how to go about translating it. I think that is the over all message i was trying to convey. That and a couple of the issues that i talk about in the vid.
    Qui docet, discit.
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  7. #7
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    I was joking about you saying it sucks. Just me being self deprecating. I appreciate any help on it. There wasn't a whole lot of planning put into the story when I sat down at the computer. I just got an idea and started writing so alot obviously needs to be worked on and expanded and so on.

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