Added some articles that imo, were very useful....if you wish to work in an art/comics industry, read them.
Hi,
I decided to make a second version of the submission guidelines thread, here you'd be able to find:
a. links to submission guidelines and contact info for various companies
b. links to places where you'd be able to find some freelance work to help you pay the bills
c. tips, and useful information about starting your way as a new artist in the comics/illustration industry.
If anyone has some helpful links/info/corrections/suggestions, feel free to PM me. (It would become a sticky, so i wan't to keep this thread as clean as possible - to ease the work of the mods here)
Cheers,
Fallen.
1. Prologue: Making a decision, Building a portfolio, What and How to submit....
Some Basic Suggestions:
A. Advertisement: Post on every possible site/forum (from facebook to twitter) that you're taking commissions and that you're looking for work, don't forget to mention your price rates if possible.
Also check general art focused forums for "looking for artist adds" and more. (some listed below)
B. Advertisement part 2: There are a lot sites like this oneComicArtCommissions You can use them to showcase your best work, so it would be supposedly easier for people who search for artists to find you.
C. Building a fan base: Be active online, open a page on DA, start a blog/a sketchbook/submit your work to magazines and contests, thus you'd be able to start building a fan base and would get more exposure. Being friendly to your fellow artists is a good way to make some useful contacts.
Attention! Some of those sites will ask you to pay for their services (like featuring your portfolio on the front page, becoming a premium member to get more exposure and etc.)
D. Conventions: (if possible) there you'd be able to sell prints and get commissions.
Also you can show your portfolio to be reviewed by professional artists.
E. Art prices: It depends a lot on your art quality, how famous you are, your speed, currency in your country, shipping costs (if you'd need to ship the original art) and more...
To make it simple, try to calculate how much time (in hours) you spend on a pin-up/full sequential page/sketch/etc. and multiply it by the average "hourly" rate in your country. That would give you at least some kind of perspective of what money you should expect to get from making your art.
According to the rates that you got, you can build a commissions pricing page for example:
sequential page - 100$, pinup -1000$, sketch -10000$...etc.
Small but important notes for a beginning artist - from personal experience
1. Before you submit your portfolio to the various companies, you MUST do some research about these companies, and try answering some simple yet important questions for each and every one of them;
a. Does this company has a specific criteria to portfolio reviews/submissions - if they do, follow their rules! (do they want a disclosure form attached to the submission? do they accept only snail mail submission or also links to portfolios? do they expect you to attach some jpgs to the e-mail submission or a simple link would be enough?....etc)
b. Does your portfolio match their general "style" of work? - editors (unless specified otherwise) would always prefer to maintain a certain brand/company "style".
2. Never write down or say that you are a "beginner", "aspiring", etc...artist. Editors would understand that by themselves, you do not need to devalue yourself and your work with these statements.
3. If possible, write down your previous experience in the art industry, and if you have, any positive references from people you worked for.
Important! - do not invent imaginary companies and clients.
Important! - doing drawings for family members and friends, doesn't count as previous work experience.
4. When you do receive some proposals from possible clients/companies. Stick to the pay rate (per page/per illustration) that you set to yourself.
Do not work for peanuts or for the promise of future exposure! - you are not doing it as a hobby, it is supposed to be a job, if it doesn't pay enough it could mean only two things. Either you're getting ripped off, or you're simply not good enough yet.
5. When you compose the e-mail, snail mail to the company's editors, BE PERSONAL! as was stated before do some research on what is the name, gender of the editor you try to make contact with.
DO NOT simply send the generic: "Hi, my name is....", "Dear Mr/Mrs...",
but "Dear insert editors name here....."
Useful Links:
Free online Portfolio Site: Carbonmade
SD Con 2008 talk: 2008 SD Con - How Not to break into Comics
Awesome guide by Symson: A Guide to putting together your sequential Portfolio
General Submission Tips: Any tips on what I should do -PJ forum discussion
Portfolio Review: Q&A -PJ forum discussion
How to build an illustrator's portfolio: What do I put in my Portfolio?
Breaking into the Art industry - Clint Cearley
Sean Gordon Murphy - DA Journal Articles
1. The-Detrimental-Awe
2. 5-Levels
3. 5-Year-Plan
4. 5 Art Selling Tips
Escape from Illustration Island
1. Part -1- Skimming the fat
2. Part -2- Consistency
3. Part -3- Segmenting
4. 3 mistakes illustrators make in their portfolios
Art Order:
Portfolio Building Classes - Introduction
Portfolio Building Classes - Class 1
Portfolio Building Class - Class 2
Portfolio Building class - Class 3
Portfolio Building Class - Class 4
Portfolio Building Class - Class 4a
Portfolio Building Class - Class 5
Portfolio Building Class - Class 5A
Portfolio Building Class - Class 6
Portfolio Building Class - Class 7
Online Portfolios the DOs & DON'Ts
2. General art job forums: comissions, paid projects, part/full time jobs and etc.
PENCILJACK - Bulletin-Board
Conceptart - Art Jobs board
DigitalWebbing - Paid Jobs board
CGhub - Paid Jobs board
DA - Job Offers board
Game Artist - Job Offers board
3. Comic book publishing companies:
3.1 Major Companies:
Marvel - Sorry guys...continue to create, and if you have the right stuff...we’ll find you.
Marvel does not accept or consider any ideas, creative suggestions, artwork, designs, game proposals, scripts, manuscripts, or similar material unless we have specifically requested it from you. Marvel is continuously developing and creating its own ideas and materials, and we don’t have the resources to review or respond to unsolicited material. Unfortunately, any unsolicited material you send will not be read or shared. It will be destroyed, and it will not be returned.
DC Comics - Again sorry guys...good luck in reaching them on conventions
At this time, DC Entertainment does not accept unsolicited artwork or writing submissions.
Image Comics - submission Guidelines Image Comics only publishes creator-owned material! In other words, we want to publish YOUR comics -- we aren't looking to have you work on books that WE dream up. When you're submitting stuff to us at the home office, we expect it to be something original, not something utilizing existing Image characters. Image Comics accepts only PROPOSALS for new comic series or graphic novels, etc
3.2 Companies:
Antarctic Press - Submission Guidelines
"It is far more desirable for you as a submitting artist to be versed in penciling, inking, and writing. As publishers, we prefer creators who can do it all. It's much more beneficial for you to be multi-talented in these areas, but it's not essential. If you can do it all, then it's better for you and for us."
Arena Comics - Submission Guidelines
Arena Comics is a small American publisher of genre-spanning comic books, magazines and novels. The company was founded in 2012 and distances itself from its peers by adopting a European packaging style and aesthetic.
Aspen Comics - Submission Guidelines
"Always use only recognizable, published, trademarked characters. We would like to see our characters used, but it is not necessary. Never send us original characters or concepts."
Avatar Press - Submission Guidelines
When sending submissions via snail mail and/or other more comprehensive submissions, your submission should include a wide range of samples, showcasing all your abilities. We want to see panel to panel continuity (storytelling), as well as illustrative work (pin-ups, covers, etc.)
Boom Studios - Boom Studios artist Gallery Forum
Please note: WE DO NOT TAKE ANY SUBMISSIONS!
If you are an artist and you are looking for freelance work, please post examples of your work in our Artist Gallery Forum.
Dark Horse - Submission Guidelines An editor wants to see that you can draw sequential art, not pinups. Five or six consecutive story pages is usually adequate. Include quiet scenes as well as action, utilize a wide variety of faces, figures (male, female, normal people as well as "super" characters, etc.), and well-realized settings. Ask yourself the following questions: Does the angle you've chosen take full advantage of the dramatic potential in a scene? Do the backgrounds establish where the characters are in relationship to their surroundings and to each other? Is there a well-defined foreground, middleground, and background? Is there a clear, readable story even without word balloons or captions? Have you left adequate room for the dialogue and captions?
Devil's Due - Submission Guidelines
There are some basic industry standards that aspring creators should go by when submitting samples. If you have done your research, you will know the customary ways to present your art in a format that is easy to view and lets us know you're serious. We don't have any specific guidelines - so research online and find out what you believe is the best, simplest way to submit your portfolio.
Dynamite Entertainment - Submission Guidelines
Before submitting any material, download the Dynamite Entertainment Idea Submission Form.
It must be attached to the submission.
Fantagraphics - Submission Guidelines We want to see an idea that is fully fleshed-out in your mind, at least, if not on paper. Please submit a minimum of five pages of completed art (high-quality reproductions only, please — no original art!) so that we can get an idea of what you deem a finished product and so that we can adequately evaluate your skill at blending visual and textual storytelling elements.
Heavy Metal Magazine - Submission Guidelines
IDW - Submission Guidelines
Please do not send links to blogs or art forums. To ensure your work gets seen, submit lo-res jpegs (72 dpi) to letters@idwpublishing.com. Please keep attachments under 10 MB in size. We reply when able although it’s not always possible to send a direct response or critique
Imperium Comics - Submission Guidelines
"We are currently accepting submissions for Trailer Park Of Terror
Writers: Full scripts of 5 to 8 page self-contained horror stories
Pencillers, Inkers, and Colorists: Please submit at least 3 pages of sequential art
Letterers: Sorry but all letterer positions are filled at this time."
NBM Publishing - Submission Guidelines
We are only accepting submissions from already published authors at this time, including ones with proven success in online comics. We are also not accepting submissions from authors outside of North America, except for adult material.
Panini Comics - Submission Guidelines
Panini specialize in creating comics which are based on licensed characters - so it's very important if you send in your submissions that your work is relevant to our portfolio of titles. If you want to work on a particular title - send samples demonstrating your ability with those characters or properties.
Top Cow - Submission Guidelines
Top Shelf Productions - Submission Guidelines
Regarding submissions, we're easy. Just send us a xerox copy of what you'd like us to look at (or a URL link), and enough postage if you want the materials returned to you. Just please do not attach and send image files to our email addresses. Also, we cannot accept scripts or plot synopses, unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).
Zenescope - Couldn't find any info yet.
12 Gauge Comics - Submission Guidelines
4. Sci-fi/fantasy publishing companies: illustrations, covers, card art, RPG art and etc.
ImagineFX - Submit your art to be exposed in an art magazine
Wizards of the Coast - Art Submission Guidelines
White Wolf Publishing - Art Submission Guidelines
Alderac Entertainment - Art Submission Guidelines
Mongooze Publishing - Art Submission Guidelines
Eden Studious - Art Submission Guidelines
Green Ronin Publishing - Art Submission Guidelines
Paizo Publishing - Art Submission e-mail
Fantasy Flight Games - Art Submission e-mail
----What to do, if your portfolio was rejected?!?!-----------------------------------------------------------------------------------------------
This section was composed from a thread discussion we had over here: Your portfolio was rejected what's next - PJ Discussion
Note 1: I tried to keep the comments as "quotes" simply because i wanted to pay tribute to all the great people who contributed from their experience.
Note 2: I edited few quotes to make them less about my portfolio review and more about general suggestions.
Last edited by Fallenangel; 04-17-2013 at 04:41 PM.
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
Added some articles that imo, were very useful....if you wish to work in an art/comics industry, read them.
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
Updated this with some basic suggestions and pointers for those who only start their way in the art industry....like me![]()
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
Updated 8.6.12.
Added lots of new links and arranged the old ones in alphabetical order....USE THEM! FIND YOUR OWN PLACE IN THE ART WORLD!
Fallen.
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
Updated 3.7.12
Sorry for the lack of updates, i added some more links mainly talking about illustrations, illustration portfolios and etc...however, they are quite useful for comic book artists as well.
If you guys have any information/tips or whatever that could fit this thread, feel free to PM me.
Fallen.
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
Updated 30.7.12
Added one more link, if you guys have any other information or links that might be useful, feel free to PM me, and i"ll add it to the thread.
Cheers,
Fallen.
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
I have read your article & all are too useful for me.
Got a question in another thread that seems more appropriate to answer here. Here are some quotes to get all up to speed
My problem here is two fold. One, you guys live in a different world than the one I grew up in. You deal with avenues and tech that didn't exist in my day. We didn't even have the Comics Journal yet. Two, I don't know how to break in because I never did. I was sitting at home when Christy Marx called and said Marvel wants you to work for them, here's the number, they're waiting for your call.
So, how do you get into comics? I say Luck. With luck defined as the crossroads of preparation and opportunity.
Prep is easy; Get good, get better, improve. Do whatever it takes to get an "artistic" job. Before I did Animation I did cartoon ads for local businesses. Silkscreened bar ware and clothing. Airbrushed clothes, motorcycle tanks, photographs for ads. Murals. Wedding announcements. Cartoons for Hughes Aircraft telling the US Navy what we did with their $300 million...
Opportunity comes from networking. Even Sherlock Holmes had the Baker Street Irregulars. Hang with the crazy people, starving artists such as yourself. And not just graphic types; Actors, musicians, poets, dancers. What you don't know, they will. Every direct attempt I made to get through the door was rebuffed (in retrospect, for lack of prep) My big breaks at Bakshi and Marvel came from friends who saw opportunities that weren't for them but, would be perfect for me. "Luckily" for me, by this time, I was prepared.
Steve's best point is that opportunity trumps money. Because he took a massive pay cut to do demeaning, soulless work, he gets to meet Jeffrey Katzenberg. What's it worth if Joe Quesada knows you personally, favorably, by both by face and name? When Marvel asked if I'd like to do the X-Men, I thought, GAWD NO! But that's not what I said. I said sure, I'd do it for a year. That book made me.
Beyond that, believe in yourself. If you don't, nobody will.
Break a lead.
AWESOME POST!!! Thanks for sharing!!
Updated: 2.2.13
a. Added links to portfolio building classes.
b. Added link to Devil's Due submission guidelines.
Use it! Find a job!
Cheers,
Fallen.
Open for commissions and work....PM me.
PUMMEL stats: HeavyWeight - Retired
7 wins | 5 losses | 5 KOs
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