Scott_S
04-16-2009, 02:12 PM
The Chaser!
(Two-Fisted Pulp-Era Adventure)
PAGE ONE (4 Panels)
Panel 1: Early Evening. Looking through the windshield at two men in a 1930s automobile (Buick Eight for ref.). The driver (Dibbs) is a huge man in a white collared button-up, rolled sleeves, large leather gloves and suspenders. He's bald, lightly freckled and almost ape-ish, hunched over the steering wheel with wide-eyed intensity on his face. The passenger (The Chaser) is average in build wearing a derby hat, lone ranger mask and a trench coat with a suit underneath. His hands are on the dash he leans forward looking grim, determined.
Chaser:
Step on it, Dibbs! We've got to catch Trundle before he leaves port!
Dibbs:
Tryin', Boss. This heap needs a tune-up.
Panel 2: View from above/behind the car as it speeds down the city street through on-coming traffic. Ahead is a closed chain-linked gate with guards.
SFX: Vrooom
SFX: Honk! Honk!
Panel 3: F/G A View from the backseat, Dibbs and Chaser are silhouettes on the sides of the panel. B/G - two thugs at the gate are firing pistols at the car.
Dibbs:
Hang on, Boss.
SFX: Blam Blam
Panel 4: The car has burst through the gate, slightly airborne, with holes in the windshield, one headlight busted out, etc.
SFX: Crash!
PAGE TWO (5 Panels + 1 Insert)
Panel 1 (Large): F/G a group of men on the boarding ramp of a cargo ship; a well-kept white-haired/bearded man (Trundle) in a fashionable suit with a briefcase; a tall hawk-ish man (Azhir) wearing a turban and suit with cummerbund; three smaller turban-wearing goons carrying luggage. B/G Dibbs and Chaser's car has slid sideways, indicated by skid marks, into a stack of crates.
Trundle:
What the devil is that?
Azhir:
It appears to be The Chaser, sir.
Trundle:
Of course. It always is.
Trundle:
Well, the fool lives up to his name, I'll give him that.
SFX: Eeerrk
SFX: Crunch!
Panel 2: F/G Waist up shot of Azhir snarling, fist in palm. B/G Trundle is making his way up the ramp, but turning his head back to regard Azhir.
Azhir:
I will give him death.
Trundle:
Yes, well, do be hasty. We've a schedule to keep.
Trundle:
This way men. And be gentle with my luggage.
Panel 3: Dibbs & Chaser's car is smacked up against a stack of crates, Dibbs' side facing the reader. The car smokes, crates on and around it, the tires flat. Dibbs kicks his door off the hinges.
Dibbs:
Ya'll right, boss?
SFX: Clang!
Panel 3 Insert (Circle): Close-Up of a police scanner inside the car.
CAP:
Calling all cars, be on the lookout for The Chaser and his accomplice, last seen headed down Broadway for the docks, Pier #9. Suspects wanted for questioning concerning the Rovington murders.
Panel 4: Car interior. Chaser & Dibbs lock forearms as Dibbs helps Chaser out of the car.
Chaser:
Hear that, Dibbs? Trundle sure has us in a pinch. If he gets away, we'll have a time of it clearing our names.
Dibbs:
I saw 'em, Boss. Got on that cargo.
Panel 5: Chaser & Dibbs running down the pier towards the cargo ship.
Chaser:
He won't come easy. Be ready for a fight.
Dibbs:
Always, Boss.
PAGE THREE (5 Panels)
Panel 1: Chaser & Dibbs have come to halt on a stretch of the pier full of cargo crates and trucks. A group of 5 dock workers/sailors block their way. The main sailor (Rooney) is built like a stump with a scraggly beard, nasty sneer and a switch blade he's using to clean his fingernails. The others have clubs and chains.
Rooney:
Evenin', gents. Hate to be a bother, but I'm gonna need to see yer boardin' passes.
Panel 2: Waist-Up front view of Chaser with Dibbs behind with his hand on Chaser's left shoulder, gripping Chaser's coat.
Chaser:
No bother at all. I've got my pass right--
Panel 3: F/G Chaser is a series of three ghost images, having been thrown over the group by Dibbs. His ghost images are: dive, tuck'n roll, and recover. The recover image is like a sprinter in the ready position. The last/4th form is Chaser solid, running. B/G The group of thugs is looking up as Chaser flies over. Dibbs' arms are thrown out like he's just tossed a bail of hay.
Chaser:
--Here!
SFX: Whoosh
Panel 4: Chaser is bounding up the boarding ramp to the cargo ship using the rope rails on either side for support.
Panel 5: Chaser enters a darkened doorway on the ship with one hand still visible clutching the doorway and his eyes staring back out of the dark in afterthought.
Chaser (Thought):
Feel awful leaving Dibbs with those goons...
PAGE FOUR (6 Panels)
Panel 1: Dibbs left arm and gloved hand dominate the panel as he gives Rooney a mean left hook to the jaw. Spittle and teeth fly from Rooney's mouth. The other goons have weapons raised ready to attack the towering Dibbs.
CAP:
...hope he can handle them.
SFX: Thooom!
Panel 2: One of Dibbs' arms is raised with one goon's chain wrapping around it. Dibbs' is elbowing another guy in the face with the other arm. He stands with one foot on top of the floored Rooney's neck. Rooney is out cold.
SFX(Chain): Wff-Wff-Wff
SFX(Elbow): Crack!
Panel 3, 4, 5: This is one row of three same-sized panels, each with separate fighting actions. Panel 3 is Dibbs' chained hand conking one goon on top of the head. Panel 4 is Dibbs punching a goon in the stomach. Panel 5 is Dibbs uppercutting the last goon's jaw.
SFX(Panel 3): Bonk!
SFX(Panel 4): Whump!
SFX(Panel 5): Crunk!
Panel 6: Dibbs readies for more goons as a truck full has pulled up and they're piling out.
Dibbs (Thought):
Lots o' goons around here...
PAGE FIVE (6 Panels)
Panel 1: A side view of the doorway Chaser went into, but he's falling backwards out of it. A long leg (Azhir's) shoots out of the door having just kicked Chaser.
CAP:
...hope the Boss can handle himself.
Chaser:
Ooof!
Panel 2: Chaser has fallen backwards onto some cargo crates, preparing to get up and staring at Azhir. Azhir is pulling out a long dagger from his cummerbund. The area around is the ship's main deck full of various crates, tarps, rope/pulleys and supplies. There's also a large stack of chicken coop crates with chickens in them.
Chaser:
Thought I'd find you lurking in the shadows, Azhir.
Chaser:
It's the only place men of your character feel safe.
Panel 3: Side view of Azhir slashing out, but Chaser ducks under the blade.
Chaser:
Not much for conversation today, huh?
SFX: Whoosh
Panel 4: Chaser has grabbed a chicken coop crate from nearby and smashed it across Azhir's head. The released chicken is flapping around Azhir's head hysterically as feathers fly all around.
Chaser:
That's fine by me. You never were that interesting.
SFX: Crash
SFX: Bwaak!
Panel 5: Azhir is on one knee on top of a huge bundle of rope which he's gathering up while looking back at Chaser whose back is turned, running down the deck to get to Trundle.
Chaser:
Your Boss, on the other hand, he and I have lots of interesting things to talk about.
Panel 6: A large thick rope ending in a pulley or hook is tossed at Chaser who's running down the deck.
PAGE SIX (7 Panels + 2 Inserts)
Panel 1: The pulley has cast itself around Chaser's feet wrapping his legs together as he begins to fall.
Panel 2: Azhir is tugging the rope back to him. Chaser is nearly within Azhir's grasp.
Panel 3: Azhir is picking up Chaser by the scruff of his neck with one hand, his pant leg with the other. His position is such that Chaser's hands are at Azhir's feet.
Panel 3 Insert (Circle): Using the excess rope on the deck Chaser is wrapping it around Azhir's feet
Panel 4: Azhir holds Chaser over his head preparing to throw him overboard. Chaser holds the end of the rope he attached to Azhir.
Panel 5: Aerial shot of Azhir looking over the edge as Chaser is falling.
Panel 6: Azhir looks down at his leg in horror as the rope has tightened and began to drag him over the edge.
Panel 6 Insert (Circle): Azhir's head hits the rail with enough force to knock him out.
SFX: Thunk
Panel 7: Aerial shot of the splashes the pair made having just landed in the water.
SFX: Splooosh
PAGE SEVEN (6 Panels)
Panel 1: Underwater view of Chaser attempting to swim with Azhir, knocked out, still connected by rope, drifting deeper into the water.
Panel 2: Up-angle of Chaser reaching in vain for the surface with an outstretched hand. Air bubbles spew from his mouth.
Chaser:
Hhhrrrr!
Panel 3: A huge leather-gloved hand plunges through the water, grasping Chaser's.
SFX: Swoosh
Panel 4: F/G - on the pier Dibbs, covered in cuts and bruises, is hauling up the rope, the unconscious Azhir halfway out of the water. Chaser is standing next to him, wringing out his hat. B/G the cargo ship is making its way out to sea, into the night.
Dibbs:
How ya' feelin', Boss?
Chaser:
Not good, Dibbs. Not good. Trundle escaped.
Panel 5: Chaser putting his hat back on looks towards the entrance of the docks to see several police cars, lights flashing, headed their way.
Chaser:
Lucky us, Azhir was kind enough to stick around. We should be able to get out of the red, but...
Panel 6: Chaser and Dibbs look towards the sea, into the night, the hull of the cargo barely visible or just a few light markers. Azhir lays at their feet, the police lights washing over them.
Chaser:
I wanted Trundle. Wherever he goes, I'll find him.
Chaser:
We'll find him.
Dibbs:
You got it, Boss.
(Two-Fisted Pulp-Era Adventure)
PAGE ONE (4 Panels)
Panel 1: Early Evening. Looking through the windshield at two men in a 1930s automobile (Buick Eight for ref.). The driver (Dibbs) is a huge man in a white collared button-up, rolled sleeves, large leather gloves and suspenders. He's bald, lightly freckled and almost ape-ish, hunched over the steering wheel with wide-eyed intensity on his face. The passenger (The Chaser) is average in build wearing a derby hat, lone ranger mask and a trench coat with a suit underneath. His hands are on the dash he leans forward looking grim, determined.
Chaser:
Step on it, Dibbs! We've got to catch Trundle before he leaves port!
Dibbs:
Tryin', Boss. This heap needs a tune-up.
Panel 2: View from above/behind the car as it speeds down the city street through on-coming traffic. Ahead is a closed chain-linked gate with guards.
SFX: Vrooom
SFX: Honk! Honk!
Panel 3: F/G A View from the backseat, Dibbs and Chaser are silhouettes on the sides of the panel. B/G - two thugs at the gate are firing pistols at the car.
Dibbs:
Hang on, Boss.
SFX: Blam Blam
Panel 4: The car has burst through the gate, slightly airborne, with holes in the windshield, one headlight busted out, etc.
SFX: Crash!
PAGE TWO (5 Panels + 1 Insert)
Panel 1 (Large): F/G a group of men on the boarding ramp of a cargo ship; a well-kept white-haired/bearded man (Trundle) in a fashionable suit with a briefcase; a tall hawk-ish man (Azhir) wearing a turban and suit with cummerbund; three smaller turban-wearing goons carrying luggage. B/G Dibbs and Chaser's car has slid sideways, indicated by skid marks, into a stack of crates.
Trundle:
What the devil is that?
Azhir:
It appears to be The Chaser, sir.
Trundle:
Of course. It always is.
Trundle:
Well, the fool lives up to his name, I'll give him that.
SFX: Eeerrk
SFX: Crunch!
Panel 2: F/G Waist up shot of Azhir snarling, fist in palm. B/G Trundle is making his way up the ramp, but turning his head back to regard Azhir.
Azhir:
I will give him death.
Trundle:
Yes, well, do be hasty. We've a schedule to keep.
Trundle:
This way men. And be gentle with my luggage.
Panel 3: Dibbs & Chaser's car is smacked up against a stack of crates, Dibbs' side facing the reader. The car smokes, crates on and around it, the tires flat. Dibbs kicks his door off the hinges.
Dibbs:
Ya'll right, boss?
SFX: Clang!
Panel 3 Insert (Circle): Close-Up of a police scanner inside the car.
CAP:
Calling all cars, be on the lookout for The Chaser and his accomplice, last seen headed down Broadway for the docks, Pier #9. Suspects wanted for questioning concerning the Rovington murders.
Panel 4: Car interior. Chaser & Dibbs lock forearms as Dibbs helps Chaser out of the car.
Chaser:
Hear that, Dibbs? Trundle sure has us in a pinch. If he gets away, we'll have a time of it clearing our names.
Dibbs:
I saw 'em, Boss. Got on that cargo.
Panel 5: Chaser & Dibbs running down the pier towards the cargo ship.
Chaser:
He won't come easy. Be ready for a fight.
Dibbs:
Always, Boss.
PAGE THREE (5 Panels)
Panel 1: Chaser & Dibbs have come to halt on a stretch of the pier full of cargo crates and trucks. A group of 5 dock workers/sailors block their way. The main sailor (Rooney) is built like a stump with a scraggly beard, nasty sneer and a switch blade he's using to clean his fingernails. The others have clubs and chains.
Rooney:
Evenin', gents. Hate to be a bother, but I'm gonna need to see yer boardin' passes.
Panel 2: Waist-Up front view of Chaser with Dibbs behind with his hand on Chaser's left shoulder, gripping Chaser's coat.
Chaser:
No bother at all. I've got my pass right--
Panel 3: F/G Chaser is a series of three ghost images, having been thrown over the group by Dibbs. His ghost images are: dive, tuck'n roll, and recover. The recover image is like a sprinter in the ready position. The last/4th form is Chaser solid, running. B/G The group of thugs is looking up as Chaser flies over. Dibbs' arms are thrown out like he's just tossed a bail of hay.
Chaser:
--Here!
SFX: Whoosh
Panel 4: Chaser is bounding up the boarding ramp to the cargo ship using the rope rails on either side for support.
Panel 5: Chaser enters a darkened doorway on the ship with one hand still visible clutching the doorway and his eyes staring back out of the dark in afterthought.
Chaser (Thought):
Feel awful leaving Dibbs with those goons...
PAGE FOUR (6 Panels)
Panel 1: Dibbs left arm and gloved hand dominate the panel as he gives Rooney a mean left hook to the jaw. Spittle and teeth fly from Rooney's mouth. The other goons have weapons raised ready to attack the towering Dibbs.
CAP:
...hope he can handle them.
SFX: Thooom!
Panel 2: One of Dibbs' arms is raised with one goon's chain wrapping around it. Dibbs' is elbowing another guy in the face with the other arm. He stands with one foot on top of the floored Rooney's neck. Rooney is out cold.
SFX(Chain): Wff-Wff-Wff
SFX(Elbow): Crack!
Panel 3, 4, 5: This is one row of three same-sized panels, each with separate fighting actions. Panel 3 is Dibbs' chained hand conking one goon on top of the head. Panel 4 is Dibbs punching a goon in the stomach. Panel 5 is Dibbs uppercutting the last goon's jaw.
SFX(Panel 3): Bonk!
SFX(Panel 4): Whump!
SFX(Panel 5): Crunk!
Panel 6: Dibbs readies for more goons as a truck full has pulled up and they're piling out.
Dibbs (Thought):
Lots o' goons around here...
PAGE FIVE (6 Panels)
Panel 1: A side view of the doorway Chaser went into, but he's falling backwards out of it. A long leg (Azhir's) shoots out of the door having just kicked Chaser.
CAP:
...hope the Boss can handle himself.
Chaser:
Ooof!
Panel 2: Chaser has fallen backwards onto some cargo crates, preparing to get up and staring at Azhir. Azhir is pulling out a long dagger from his cummerbund. The area around is the ship's main deck full of various crates, tarps, rope/pulleys and supplies. There's also a large stack of chicken coop crates with chickens in them.
Chaser:
Thought I'd find you lurking in the shadows, Azhir.
Chaser:
It's the only place men of your character feel safe.
Panel 3: Side view of Azhir slashing out, but Chaser ducks under the blade.
Chaser:
Not much for conversation today, huh?
SFX: Whoosh
Panel 4: Chaser has grabbed a chicken coop crate from nearby and smashed it across Azhir's head. The released chicken is flapping around Azhir's head hysterically as feathers fly all around.
Chaser:
That's fine by me. You never were that interesting.
SFX: Crash
SFX: Bwaak!
Panel 5: Azhir is on one knee on top of a huge bundle of rope which he's gathering up while looking back at Chaser whose back is turned, running down the deck to get to Trundle.
Chaser:
Your Boss, on the other hand, he and I have lots of interesting things to talk about.
Panel 6: A large thick rope ending in a pulley or hook is tossed at Chaser who's running down the deck.
PAGE SIX (7 Panels + 2 Inserts)
Panel 1: The pulley has cast itself around Chaser's feet wrapping his legs together as he begins to fall.
Panel 2: Azhir is tugging the rope back to him. Chaser is nearly within Azhir's grasp.
Panel 3: Azhir is picking up Chaser by the scruff of his neck with one hand, his pant leg with the other. His position is such that Chaser's hands are at Azhir's feet.
Panel 3 Insert (Circle): Using the excess rope on the deck Chaser is wrapping it around Azhir's feet
Panel 4: Azhir holds Chaser over his head preparing to throw him overboard. Chaser holds the end of the rope he attached to Azhir.
Panel 5: Aerial shot of Azhir looking over the edge as Chaser is falling.
Panel 6: Azhir looks down at his leg in horror as the rope has tightened and began to drag him over the edge.
Panel 6 Insert (Circle): Azhir's head hits the rail with enough force to knock him out.
SFX: Thunk
Panel 7: Aerial shot of the splashes the pair made having just landed in the water.
SFX: Splooosh
PAGE SEVEN (6 Panels)
Panel 1: Underwater view of Chaser attempting to swim with Azhir, knocked out, still connected by rope, drifting deeper into the water.
Panel 2: Up-angle of Chaser reaching in vain for the surface with an outstretched hand. Air bubbles spew from his mouth.
Chaser:
Hhhrrrr!
Panel 3: A huge leather-gloved hand plunges through the water, grasping Chaser's.
SFX: Swoosh
Panel 4: F/G - on the pier Dibbs, covered in cuts and bruises, is hauling up the rope, the unconscious Azhir halfway out of the water. Chaser is standing next to him, wringing out his hat. B/G the cargo ship is making its way out to sea, into the night.
Dibbs:
How ya' feelin', Boss?
Chaser:
Not good, Dibbs. Not good. Trundle escaped.
Panel 5: Chaser putting his hat back on looks towards the entrance of the docks to see several police cars, lights flashing, headed their way.
Chaser:
Lucky us, Azhir was kind enough to stick around. We should be able to get out of the red, but...
Panel 6: Chaser and Dibbs look towards the sea, into the night, the hull of the cargo barely visible or just a few light markers. Azhir lays at their feet, the police lights washing over them.
Chaser:
I wanted Trundle. Wherever he goes, I'll find him.
Chaser:
We'll find him.
Dibbs:
You got it, Boss.