Bruce Lee
08-14-2008, 03:47 PM
A few of you have expressed an interest in a me posting a step-by-step sort of thing. Well, I'm trying to catch up on some pencil drawings that I owe to people who pre-ordered my sketchbook this year, so I thought I'd take this opportunity to scan one of the drawings in stages, from start to finish. The drawings done for those who pre-ordered are done on bristol at 4.5" x 6". That's not a huge amount of space, so generally these sketches tend to be head and shoulder affairs, but I do try to pull the camera back some and show a little more when I can--especially when I'm drawing a female character. What fun is a head & shoulder shot of a larger than life babe?
This particular drawing is a rendered pencil drawing of Batgirl. My objective is to show as much of her as I can in the shot, while trying to keep her large enough to allow me some room to do some smudge/smear style shadowing. Not easy to do on a 4.5 X 6 inch piece of paper, but I'll give it a shot. I know I'm going to have to do some figure cropping, so I'll do my best to crop limbs, etc as best I can, avoiding cropping at the joints if possible. Sometimes you just have to make some concessions. The nature of working like a pro means you have to know when "good enough" really is just that. Anyway, let's get started, and see how it goes...
1) CONCEPT. You can't start a drawing without knowing what you're going to draw--right? At this point, I know I'm aiming to draw Batgirl. I'd like her pose to seem natural, and I want to do some lighting on the figure. I'll probably add some sort of background in the drawing, provided that there's room. Maybe she'll be in the Batcave...
2) GESTURE AND UNDER-DRAWING. The first thing I like to do is work out the pose via a loose gesture drawing on a piece of scrap paper. I do this in two stages usually. I start off doing something fast with a pencil. I place the head and spine, then I begin hanging parts of the body off of the spine. I rough in the ribcage, shoulders, hips and so forth. Once the placement of the collar bones and shoulders are figured out, I can worry about placement of her breasts , and fleshing out her arms. In regards to the head, I map out the basic location of her eyes, nose and mouth. I'm not trying to do much more than that at this point.
The second part of this gesture phase involves refinement of the form. I usually do this with either a pen or marker, working right over the loose pencils. I'm going to be doing the finished drawing on a different sheet of paper, so it doesn't matter that I'm using a pen or not. Once I get the gesture tightened up with the pen the way I want, I'm ready for the next step.
Hmm. I can see right now that I'm going to have to crop Batgirl's left arm. I'm not crazy about the notion, but I'll try to do it mid-forearm, so that the design isn't compromised too much. Cropping at the wrist or elbow would be bad. Very bad. But I think I can make this work.
GESTURE STAGE IMAGE:
http://www.lostonwallace.com/batgirl1.jpg
3) TRANSFERRING AND BREAKING IT DOWN. Now that I have my gesture drawing/underdrawing, I'm ready to transfer the image onto bristol board via a lightbox. I pencil onto the bristol very lightly during this stage, as I'm going to fine-tune some things along the way. I just need the basic image on bristol to start with. Basically I'm transferring the rough onto the bristol board, using my scrap paper gesture drawing as a guidelines. If I want, I can deviate from my gesture, or I can stick to it as closely as I like.
During this stage, I am focusing on working out the basic figure shape, and refining the anatomy and details a little more. I begin working out facial details and other bits of anatomy too, but I keep the pencil work faint and avoid baring down hard as I sketch. Light pencilling is the name of the game for now.
BREAKDOWN STAGE:
http://www.lostonwallace.com/batgirl2.jpg
4) CONTOURS. When I've worked out the basic anatomy to a point where I'm comfortable, I then begin adding darker pencil (HB) contour lines. This is the stage where I will begin to make executive decisions as I will be defining Batgirl's facial features and her anatomy.
CONTOUR LINES STAGE:
http://www.lostonwallace.com/batgirl3.jpg
This particular drawing is a rendered pencil drawing of Batgirl. My objective is to show as much of her as I can in the shot, while trying to keep her large enough to allow me some room to do some smudge/smear style shadowing. Not easy to do on a 4.5 X 6 inch piece of paper, but I'll give it a shot. I know I'm going to have to do some figure cropping, so I'll do my best to crop limbs, etc as best I can, avoiding cropping at the joints if possible. Sometimes you just have to make some concessions. The nature of working like a pro means you have to know when "good enough" really is just that. Anyway, let's get started, and see how it goes...
1) CONCEPT. You can't start a drawing without knowing what you're going to draw--right? At this point, I know I'm aiming to draw Batgirl. I'd like her pose to seem natural, and I want to do some lighting on the figure. I'll probably add some sort of background in the drawing, provided that there's room. Maybe she'll be in the Batcave...
2) GESTURE AND UNDER-DRAWING. The first thing I like to do is work out the pose via a loose gesture drawing on a piece of scrap paper. I do this in two stages usually. I start off doing something fast with a pencil. I place the head and spine, then I begin hanging parts of the body off of the spine. I rough in the ribcage, shoulders, hips and so forth. Once the placement of the collar bones and shoulders are figured out, I can worry about placement of her breasts , and fleshing out her arms. In regards to the head, I map out the basic location of her eyes, nose and mouth. I'm not trying to do much more than that at this point.
The second part of this gesture phase involves refinement of the form. I usually do this with either a pen or marker, working right over the loose pencils. I'm going to be doing the finished drawing on a different sheet of paper, so it doesn't matter that I'm using a pen or not. Once I get the gesture tightened up with the pen the way I want, I'm ready for the next step.
Hmm. I can see right now that I'm going to have to crop Batgirl's left arm. I'm not crazy about the notion, but I'll try to do it mid-forearm, so that the design isn't compromised too much. Cropping at the wrist or elbow would be bad. Very bad. But I think I can make this work.
GESTURE STAGE IMAGE:
http://www.lostonwallace.com/batgirl1.jpg
3) TRANSFERRING AND BREAKING IT DOWN. Now that I have my gesture drawing/underdrawing, I'm ready to transfer the image onto bristol board via a lightbox. I pencil onto the bristol very lightly during this stage, as I'm going to fine-tune some things along the way. I just need the basic image on bristol to start with. Basically I'm transferring the rough onto the bristol board, using my scrap paper gesture drawing as a guidelines. If I want, I can deviate from my gesture, or I can stick to it as closely as I like.
During this stage, I am focusing on working out the basic figure shape, and refining the anatomy and details a little more. I begin working out facial details and other bits of anatomy too, but I keep the pencil work faint and avoid baring down hard as I sketch. Light pencilling is the name of the game for now.
BREAKDOWN STAGE:
http://www.lostonwallace.com/batgirl2.jpg
4) CONTOURS. When I've worked out the basic anatomy to a point where I'm comfortable, I then begin adding darker pencil (HB) contour lines. This is the stage where I will begin to make executive decisions as I will be defining Batgirl's facial features and her anatomy.
CONTOUR LINES STAGE:
http://www.lostonwallace.com/batgirl3.jpg