View Full Version : One a day
05-16-2006, 07:21 PM
I should be able to keep up that many, though my quality will almost certainly vary day by day. And to start off, the last three days:
a couple of characters I'm thinking of using in something. The old Trickster/Teacher and the Elf Prince.
another couple characters, if somewhat less finished.
A scene that popped into my head after I did that character. I may work on it further.
I'll post todays in a bit.
EDIT 03-27-2008: I am taking some of these down for space reasons for the moment. I'll look into more webspace and put them back up eventually, but for now they're offline.
Edit 05-22-2008: Same reason. Images start on page 16 (http://penciljack.com/forum/showthread.php?t=68103&page=16) now.
EDIT 05-22-2011: I am no longer updating this thread daily. Instead I am posting in the blog section (http://www.penciljack.com/forum/blog.php?4948-One-a-Day) daily. I will be updating this thread on a weekly basis with the sketches for the week.
EDIT 11-06-2011: Decided to switch back to updating this thread daily and using the blog section on a weekly basis. May eventually drop the blog section entirely.
05-17-2006, 02:58 AM
2 today - and both very much sketches.
Trying to figure out the character design more. I may have to scrap the backpack - it keeps throwing me off.
considerably more sketchy. I am reminded that I'm really not sure what to do with the inside of the mouth.
05-18-2006, 05:19 AM
good old pencil and paper - had to set up the scanner for the first time in a couple months. I always seem to make the hands too small. Among other problems with hands...
05-19-2006, 06:35 AM
character portrait that I've been working on on and off for a while. Didn't get that much done today (ish... I haven't been to bed yet, anyway) but there were some improvements. Still room for much more...
05-19-2006, 01:58 PM
Nice work man. Im digging them. You should post more art..
05-20-2006, 05:20 AM
I'll try and get some stuff that is more finished and maybe even some sequentials soonish, but it might be a while. For now, I'm sure of at least one sketch per day.
another pencil+paper deal. If I'm going to be doing things this big I should probably get a bigger scanner - it didn't all fit, and I'm way too lazy to try to stitch it together afterwards. Besides, what got cut off wasn't very good ;P
Inspired in part by the costumes at Cirque du Soleil which I saw right before I started drawing. Inspiring stuff, costumes and otherwise.
05-21-2006, 05:23 AM
Full day - housemates birthday celebration. The most notable part of which was going off to the zoo. Most of the zoo was a little neat, but nothing really special. However... There was this orangutan that was wandering around like it owned the place that was amazingly inspiring. It looked like one of the mystics from the Dark Crystal with fewer arms and more hair. And bigger.
Long story short, That's where the big ape looking guys come from.
05-22-2006, 05:04 AM
late start today - I'll try to do better tomorow.
more refinement on the orang character and some thoughts on costuming.
05-22-2006, 10:23 AM
Great to see such a consistent post. Try and darken up your lines if you can though so that we can see them better.
05-22-2006, 10:15 PM
Significantly earlier start today. I darkened the lines in some of the previous posts and paid more attention this time. Hope it turns out more visible.
More on the ape man and a couple quick hands with which I need a lot more practice. Maybe I'll try to add a hand study page every couple days.
05-24-2006, 06:16 AM
another late one... ah well. I'll keep working on that reasonable hour thing.
pretty crappy, in my mind, though it did solidify some things in my mind. I guess it served it's purpose in that respect - now I just need to be able to make something that looks good out of it.
tomorow I'll give it a shot. Maybe even a scene with some interaction.
05-25-2006, 05:29 AM
Better than yesterday's by far, to my mind. The figure on the right needs a lot of work, which is really what I get for going farther without having the whole figure blocked out. Oh well.
Next time I will have more of an idea for the scene than I did this time.
05-26-2006, 05:40 AM
Some character sketches revisiting old character ideas and random poses.
05-27-2006, 12:15 AM
Figuring out poses and such. Also a thumbnail for a sequential page, but that needs more thought.
05-28-2006, 04:32 AM
pages full of gesture drawings done at folklife. The top one was too big for the scanner so I did a really quick paste job.
05-29-2006, 03:53 AM
more gestures. Filled the sketchbook - time to start another one.
05-30-2006, 04:38 AM
sketches and thumbnails. I'm starting with a fight, which may be the wrong place to start doing sequential stuff. And of course I need to work on anatomy, expressions, etc...
05-31-2006, 05:44 AM
a different angle but the same scene as yesterday. I'm trying for an establishing shot. Also trying out a style which (I think) I will not use, at least until I have a better idea of what I'm doing as far as backarounds and such.
05-31-2006, 09:52 AM
I like the concept for 5-30-06
06-01-2006, 06:20 AM
I like that concept too - so I'm working on it some more.
I really need to drill perspective into my head enough that I don't need to force myself to use it. That, and I need to get the knack of figures in perspective. Or I might be able to cheat somewhat (sort of) and get a couple people to model for me.
Which reminds me - I need to get those pictures I took for backarounds back. They should help a lot.
06-02-2006, 08:01 AM
just some concept and costume sketches. late night - tired. I'll try to do better tomorow.
06-03-2006, 06:50 AM
change of pace... sketches for a scene from a game - I'm going to try to go from the sketch to a finished deally, or at least moreso. Next step: perspective and enlargement.
06-04-2006, 06:59 AM
very sketchy and light - I'll work more on it later, but I hope it's clear more or less what I'm going for and how close I've gotten.
trying a new thing for perspective - guides. Ok, it's only sort of new. I found, I suspect years ago, a photoshop path that is basically a bunch of lines radiating from a point - perfect for single point perspective, and if I use 2 copies of it it should be great for 2 point perspective. It's helpful, and it doesn't require a new layer for guides.
06-05-2006, 07:17 AM
More developement of the scene from yesterday. I'll try to clean up the background and such, maybe do a quick paint over the sketch if I get that far.
06-06-2006, 07:30 AM
I was really unsatisfied with this figure in the previous two sketches - it didn't have the right character or stance. So I did a page of sketches to figure it out. The right arm still needs some work.
06-06-2006, 08:58 AM
I love how you are pushing yourself and trying out new angles etc. Good stuff and I love you dedication.
06-07-2006, 06:54 AM
heh, thanks. I worry sometimes that I don't try enough new stuff. Today was a case in point...
fixing the monster to have a better, more dynamic pose, to look larger and more imposing, and to work better facing off the other character.
I need to start these earlier... Time to reset the sleep schedule again.
06-08-2006, 07:51 AM
Late and tired, so: A bunch of simple figures from reference pictures on my hard drive. I continue to need to work on proportion and perspective, among other things.
06-08-2006, 05:09 PM
More sketchy figures from reference.
06-10-2006, 05:20 AM
back to the comics... some thumbnails which will very likely be changed a couple of times before I settle on 'em and a really quick character sketch.
06-11-2006, 05:25 AM
A bunch of sketches to figure out the fighting poses and more aboutwhat I want to happen and how in the fight. Nothing really clear, but I think I'm starting to figure out how to do what I'm after.
06-12-2006, 03:22 AM
trying out the thumbnails from a couple days ago... I need to figure out the losing the sword sequence better. Also, my layouts are vertical pages - I'm not sure why, but I keep wanting to just work in the 4x3 horizontal of my desktop. It seems like even for an online comic, having the vertical aspect ratio is a better idea - means only scrolling in one direction on the vast majority of machines.
06-13-2006, 02:54 AM
nothing special... a bunch of sketches with a limited relation to the stroy I've been working on. I need to get to bed - I'm hiking early tomorow.
and as I'll be gone until wednesday, expect no update tomorow. I'll upload wednesday night for both days.
06-14-2006, 02:56 AM
well, I would have been gone until tomorow, but we were defeated by the mountain, or lack of planning, or some combination of the two. In any case, while we conquered the log (by which we needed to cross a river, pictured in the upper left) twice (once in, once out) we hit the snow line and lost the trail. This is where we ate too, before heading back to brave the log again on the way out. (the rest of the image) unfortunately, I didn't manage to get a picture while we were there, so this is a winged half remembered view of the place.
something else tomorow!
06-15-2006, 12:03 AM
Nice work, your good with Composition but allot of your sketches seem a bit unfinished. The colors are great, you need to show more of them. Are you doing most of these on a drawing tablet? If you are what program are you using?
06-15-2006, 05:44 AM
I'm doing nearly all of these on a tablet and most of them are in photoshop - the ones that aren't done with the tablet are identified as such.
and, well, of course they're not finished - they're sketches. On the other hand, I tend not to finish things, so I'll see what I can do.
Colors, at least of the sort that I've shown here, take a lot more time. Again, I'll see what I can do, probably starting with greyscale over sketches.
A couple cars (which prove once again that I need at least guides to pull off any kind of perspective) some character sketches of an old character that's been in my head forever (anyone else have that problem with stories that never quite get told sticking around? maybe it's not a problem, but...) and working out the grab the sword - throw it away sequence a little more.
06-16-2006, 08:52 AM
Some sketches from reference - I tend to do this when I am either tired or just too uninspired to work on anything else. I figure it should at least teach me something.
06-17-2006, 06:01 AM
Another page of sketches from reference. Maybe tomorow I'll be more inspired.
06-18-2006, 07:00 AM
yeah, I got addicted to a video game and I've been getting to these when I'm tired a lot. And what video game? the shadowrun game for the genesis. yeah, I don't know either.
Anyway, more from reference.
06-19-2006, 06:39 AM
another page from reference - This time I blame the latest elder scrolls game: Oblivion, which I just got. still, I made a couple changes from the reference to see if I could get the expressions to work on characters of my own.
06-20-2006, 06:10 AM
I'm having an off day... I tried a couple of things but none of them really felt right. I ended up with a sparse page of stuff based on reference and modified to fit a character of my own.
Better tomorow, hopefully.
06-21-2006, 05:08 AM
Another off day, I'm afraid. On the other hand, the thumbnails seem to be solidifying.
06-21-2006, 02:14 PM
You have improved vastly since your frist post. If you keep this up you'll be working in the biz in no time. Great job man!
06-22-2006, 09:38 AM
It's heartening to hear that I've improved, especially since I started posting here - I haven't noticed it myself. I still have to struggle with the same areas.
As one of those areas is backgrounds, this is a bazaar scene from reference to work on that. Felt more 'on' than the past few days.
06-23-2006, 08:23 AM
I think I'm getting over the 'off day' thing. Now I just need to work on doing things when I'm more awake. A page of mostly random sketches with little relation to things. Although I did try a thumbnail and a little to figure out a walking figure for that thing I'm working on... if, at least, I can bring myself to actually work at it.
06-24-2006, 09:00 AM
more thumbnails and some sketches to figure out what I want to put in the thumbnails.
06-25-2006, 07:39 AM
quick mock up of that page in a vertical format - feels off. Gonna need to refigure the perspective and such. And a quick sketch of a pose from reference with a number of changes, like the clothes and hair.
06-26-2006, 04:21 AM
Another quick mockup - this time much closer to the style I think I want to use. I need to tighten the figures and put some details in on faces and things. And, as always, work on perspective. It still looks like the street is incredibly wide, to my eyes at least.
06-27-2006, 09:16 AM
sketchy workup of the next page - looks like I need to work on expressions and facial angles. Also make my thumbnails more clear - I couldn't tell which figure was closer in the face-off panel of the thumbnail.
06-27-2006, 09:47 AM
I really like the idea you have for 6-25-06 you should flesh it out more. Also try doing some reference material from magazines etc this will help 'freshen' things up a bit and lead to new ideas. Well done.
06-28-2006, 06:31 AM
some random stuff from reference... I think I'll head out with a camera and take some pictures for this purpose. It'll almost certainly be more relevant to what I'm thinking about.
06-29-2006, 06:51 AM
A bunch of figure sketches from reference. I'm not real sure what I should be looking for in the way of reference for backaround images, but I'll know it when I see it. Of course, taking my own pictures is probably my best bet.
Any suggestions on the whole "freshen up a bit" thing? maybe some magazine suggestions?
06-30-2006, 07:12 AM
more sketches from reference...
07-02-2006, 07:19 AM
Damn I was sick yesterday... that's why i didn't have anything then. Not sure how over it I am, which is why this is short, but I'll do something for catch up in the next couple of days.
An unfinished portrait and a couple sketches. I'm not satisfied, but I am tired. That's enough, until I'm sure I'm not sick anymore.
07-03-2006, 02:03 AM
Bunch of stuff from reference. - still a bit out of it.
07-03-2006, 08:13 PM
Photoshop is a great program! Try using a pencil type brush with a texture to give your sketches a natural feel. You only got to change your brush settings once.
07-04-2006, 04:09 AM
do you mean the pencil tool rather than the paintbrush tool? or just a hard round brush? I tend to use a basic hard round brush with opacity set to pen pressure unless I feel like playing with the brush system. I only really do that when I'm painting rather than sketching though. For this kind of stuff I figure a basic brush should be all I need.
Random sketches from either imagination or life.
07-06-2006, 05:20 AM
gotta love unplanned road trips... I ended up in oregon for the fourth.
some sketches from life done very late with insufficient lighting...
portrait done with reference and trying out different facial shapes.
07-07-2006, 05:13 AM
Return to comic pages - trying a thumbnail from 06-23 and realizing that I haven't got the paranoid looking left and right thing down.
07-08-2006, 06:10 AM
another page from 06-23. Had some problems with the hand closing on the sword panel and I need to rework perspective and so on... not my most successful page, if you ask me. Still, getting out a mirror and something to hold in my left hand helped immensely with figuring out proper hand position.
07-10-2006, 02:35 AM
Didn't get home last night, so here's yesterday's:
just sketches of some of the people at the party - the reason I didn't get home last night.
working on some of the things that I wasn't satisfied with in the sequential pages - mostly facial expressions and that damned hand.
07-11-2006, 05:32 AM
figured I'd try something different today so I went over to the writing section and tried to do the first page of xzilled angel's "Advent: Army of One" script from here (http://penciljack.com/forum/showthread.php?t=69306&page=3)
I wouldn't call it a success really - I should have grabbed some reference for the billboard and the man's face (which I'm really not satisfied with) but it was interesting to wrap my head around something that I didn't come up with.
07-12-2006, 06:31 AM
saw the weakness in my faces, so I did a bunch of 'em from reference.
07-12-2006, 04:07 PM
images will be down until I have dealt with hosting - shouldn't be too long, but we'll see.
07-13-2006, 11:12 AM
well, it's back up...
again mostly from reference.
07-14-2006, 08:18 AM
sparse day - I was out of it and couldn't find my stride. Should be something more tomorow.
07-15-2006, 08:39 AM
rehash of 06-25-2006 but with better perspective and less detailed figures. Still trying out new methods and such for this style... I used the 'heads from the horizon line' method that loomis describes and it worked quite well. I may cut the figures, or at least the sketches for the figures, out of the 06-25-2006 version, since I like them better and these were done very very quickly and much less well.
07-16-2006, 07:29 AM
Trying out this style of rendering with another page - I'm not sure how well it works, but this page definitely taught me more about what I need to think about when I do this.
I need to think more about backaround, wether there is one in the panel or not - there is always a backaround fill of some sort. Probably best to use a simplified blurry backaround unless I'm using the contrast somehow. Plus I need to learn more about lighting figures... I think I've figured out something that works for motion blurs, but I'll have to play with it more to be sure.
07-17-2006, 07:11 AM
some more sketches to figure out how I want to do the sword being taken and thrown. This version is the best so far, but I'm still not sure what I want for the last couple panels. I'm thinking a blood splatter in the last, with inset panels of the sword flying through the air.
Not sure about my layout either.
07-18-2006, 07:54 AM
Another version of the same page. I like this better.
Of course, I'm still not confident about my figures in perspective...
07-18-2006, 11:46 AM
I would like to see a darker version of the one above so that I could comment.
07-18-2006, 12:47 PM
I would hate to stop someone from commenting. I made the last two darker. And, of course, spotted some problems... ah well.
07-19-2006, 01:04 AM
not bad on the first one (7-16-06) in the lower right corner I really like the posture of the monster, I look forward to seeing some these fleshed out and/or finished.
07-19-2006, 08:12 AM
I didn't quite feel up to sequentials today. A bunch of faces from reference, some embelished slightly.
07-20-2006, 07:56 AM
That first panel still needs work - so I did three new versions of it, trying to figure out the monster's pose and such. The version on the upper right was taken from the 07-17 version and used mostly as reference for the woman's pose.
07-21-2006, 06:37 AM
some figure sketches from reference. More sketchy than usual because I am unaccountably tired.
07-22-2006, 08:56 AM
changing my pacing a little to leave cliffhanger at the end of this page. I'm not sure yet if I want to stretch the finding the sword out into 2 pages or not, but I know I want to spring the reveal after a page turn. I still need to work on perspective, especially for objects like the sword lying on the ground.
07-23-2006, 06:55 AM
Another sparse day - everything is referenced. Some better than others, of course.
07-24-2006, 09:40 AM
just trying to figure some stuff out.
07-25-2006, 10:27 AM
some character studies.
07-26-2006, 01:42 AM
resetting the sleep schedule - didn't sleep last night, so I'm really tired. Still, I managed a page of sketches of various sorts.
07-27-2006, 03:10 AM
still getting used to the new schedule - again, I'm tired, so it's a short session today.
07-27-2006, 05:02 PM
I understand the tired thing just don't stop, keep at it, it is the only way you are going to improve. I do want to see you try something finished, when you have the time. You will learn more finishing and thus make sketching more natural, easy and more "dead on". Keep it up
07-28-2006, 03:35 AM
Oh, I won't be stopping. I don't think I'll have time to do anything finished until monday at the earliest. I'll try for a finished piece then.
got a new sketchpad, so I went out to work on perspective a bit. I learned from it, which was the point. I need to, especially when drawing backarounds from reference, pay more attention to where things are in relation to one another. I made a number of mistakes in that regard.
Something to work on, I guess.
07-28-2006, 08:23 AM
Perspective is a difficult thing, you may want to try picking up David Chelsea's book Perspective for the Comic Book Artist"
By the way I like your rendering for the tree.
07-29-2006, 04:35 AM
I'll have to pick that up. I've been struggling with rendering nature with pencils - the tree is just the most recent try. It's working better than most.
I don't have a scanner here, so I'll have to post todays stuff when I get home tomorow.
Some cool stuff here. I use to have trouble rendering trees with a pencil, it was a real bummer since i love drawing trees. I figured out after a lot of trying that to render all those leaves would be impossible. So i use a soft pencil (HB 2B) i tilt so it's almost horizontal and i roughly draw the shape of the tree. Hope this helps.:)
07-30-2006, 02:23 AM
Sounds like a good way of doing things. I was handicapped by using a .5 mechanical pencil when I did that one.
I keep wanting to do some sort of orangutan sorceror. I really need to have reference in front of me for this, but I didn't have the option this time.
trying out various options for the fantasy character draw off. I need a clearer idea of facial structures before I try unreferenced underlighting again.
07-31-2006, 04:44 AM
more concepts for the fantasy character draw off.
07-31-2006, 04:21 PM
I totally dig what you have going on here. It has that whole Spielberg-Shyamalan feel to it. I saw some of your other pieces on this, but I like the scope this one has. Did you ever play this fully out? Its great!
08-01-2006, 03:50 AM
I haven't got a version that I'm satisfied with yet. What was it about that particular one that made it stand out so much? I've decided to go with a vertical aspect ratio, and I want to figure out if it's something I can keep despite that, or just a part of the wider canvas.
and the begining of the latest rendition, which I plan to finish over the next couple days (though it shouldn't take that long):
maybe wider houses? I'm probably spending more time than I should on the backaround...
08-02-2006, 04:12 AM
Got annoyed with trying to invent the backaround, so I decided to wander the neighborhood looking for someplace that looked about right. This is just a sketch, but it has helped me figure stuff out.
I'm still quite curious about what made the wide version more compelling than the others. Is it worth going to a wide format? Despite the possibility of making people need to scroll horizontally or needing to print as a two page spread? Was it the added detail in the mid- to far-back portions of the backaround?
08-03-2006, 04:14 AM
another sketch from the neighborhood.
08-04-2006, 07:28 AM
another sketch, this time from a friends fourth floor apartment. I need to work on 3 point perspective more.
I should be back into actually working on the comic tomorow. And if not the comic, the fantasy character draw-off.
08-05-2006, 06:41 AM
later night than I expected. Sketches relating to the fantasy character draw off.
08-06-2006, 05:01 AM
Layout sketch for the draw off.
08-07-2006, 06:06 AM
reworking of the idea for a horizontal format and on a transparent layer. I need to fix perspective on the front two, move the dude with his arms up slightly higher, and drop an altar on the right.
And maybe a thief or spy or something in the upper left corner and drop the figure on the right in the temple.
That, and beating myself until I actually start working on this when I'm NOT tired, so I make more progress.
08-08-2006, 05:35 AM
Concentrating on the figures in the front of the composition, working out pose and such. And the sneaky guy that will be in the upper left. And still struggling with getting to it earlier. Distractions often distract, unfortunately.
08-09-2006, 05:35 AM
Layout. I've got the figures all on seperate layers now, so I can move them around and scale them and so on. Next step is to decide on color or not and start painting - after I check perspective and such, of course.
08-10-2006, 09:47 AM
crappy and quick, but things came up. Just trying to figure out pose some more for the two in the front.
08-11-2006, 05:43 AM
Much more satisfied with this version of the figures.
08-12-2006, 06:51 AM
Updated those figures that I wanted redone, played a little with perspective, got impatient, and started painting. Got a little caught up in the details of the fire light. I think I caught myself before I went overboard though.
Still trying to figure out exactly what is in the backaround, but I've got a picture of a cave temple that's all overgrown to use for inspiration and color reference.
08-13-2006, 03:27 AM
are these too dark? It's significantly darker on me secondary monitor than my primary.
08-14-2006, 05:35 AM
I'm feeling a bit better about how dark it is - it looks better on my secondary, anyway, for lack of another calibration.
I think that with the exception of the sneaky dude I'm going to consider the upper half of the backaround done. OK, after I finish the columns. I figure I'll do the altar right before the priest.
08-15-2006, 05:25 AM
I find I really don't understand skintones as much as I should. Adding the tattoos that I want to put on the priests back makes this part take a while. I get this feeling I should spend most of the time I've got left on the figures even if I know the backaround isn't finished.
08-15-2006, 08:30 AM
Not bad and you are headed in the right direction, I would spend more time on the figures for now.
08-16-2006, 05:53 AM
blocked in most of the figures (though some will need serious changes before I'm done) and worked a bit more on the priest and (because I couldn't resist) a little more on the backaround. Things I'm learning: always do a complete sketch (I skipped parts of the costuming on some of them) and check your perspective (yeah, I still have trouble with that. I need to make it instinctive.)
I also plan to add more little details to the foreground ground, etc.
08-17-2006, 06:45 AM
minimal work today - computer problems. I need to figure out how to stop the displays from shaking when high power appliances are running. It is sorely annoying.
anyway, blocked in and revised the last figure and messed around with hair and face on another.
I'm getting a little worn out on this image. Maybe it's time for a break. Meaning a different subject tomorow, probably.
08-17-2006, 06:06 PM
I like the way it is coming along...but I agree sometimes it is best to step away and start something else. I read once that Frazetta had 5-6 paintings going at once. Plus when you come back to it you have 'fresh eyes'.
08-18-2006, 05:06 AM
I'll be out of town from sometime tomorow until... well, sometime next week, anyway.
08-26-2006, 05:24 AM
A whole bunch now - in lots of three, of course:
08-19-2006 is still on a friends laptop, so I can't post it yet.
08-26-2006, 05:25 AM
08-26-2006, 05:25 AM
08-27-2006, 03:35 AM
cutting it close, but I should have it finished by midnight sunday...
08-28-2006, 12:46 AM
08-29-2006, 06:00 AM
fixed and altered the costume and lighting on one figure, scrapped another and started sketching alternate poses for still others.
I'm tempted to concentrate on just the two primaries - the fat rich guy and the girl brandishing the haunch - with maybe a thug thrown in on the right. If I do this, I expect to crop the image closer in.
08-29-2006, 02:05 PM
i think your perspective is a lil wonky. the girl is tiny. the fireplace is huge. the front end of the bench is too low. the table is a bit tall. and the bald guy is a giant.
also dont use white as a highlight it looks fake. since its a fire try a yellow or an orange.
08-30-2006, 09:06 AM
That's what I get for winging the perspective... I still need to redo/fix the backaround but I think it's a bit better now.
I'm still struggling with the cool highlights - they should be a different color than the fire. Maybe a brighter yellow leaning more towards green than orange, if the light is coming in from outside...
and I zoomed in and added some figures.
oh, and is it too dark? Once again I'm getting large contrast differences between my monitors.
08-30-2006, 11:23 AM
Great work. I see improvement everyday. I especially like your recent work.
08-31-2006, 05:37 AM
Nice to hear I'm improving. Especially when I find myself struggling as much as I am with perspective...
tried the yellow-green lighting and fixing perspective a bit... The two waitresses are at least close to proper perspective according to the guides I've been using. I either need more indicators or some other way to make that much distance seem correct. And, of course, now I'm not sure where (or if) to place the waitress. So it goes.
09-01-2006, 06:06 AM
And the draw off is over, so I end up brainstorming other possibilitiesfor the same subject...
I need to get back to drawing comics.
09-02-2006, 06:37 AM
character design for another comic I'm thinking about.
09-03-2006, 03:47 AM
Trying to remember how to paint. I always was better with greyscale than color.
The dome city is a part of the same idea as the character I did yesterday. Still trying to work out how I want to do it though.
09-04-2006, 04:43 AM
I'm still not sure about contrast - can you guys see the clothing folds in the portrait in the upper left all right? Once again, looks good on one monitor, barely visible on the other one.
09-05-2006, 07:08 AM
ya know, looking back the version from 06-25-2006 was actually pretty good. As long as I don't sweat the perspective too much.
09-06-2006, 04:56 AM
I'll work more on this tomorow... I'm beat. Nice to be getting back to sequentials though.
09-07-2006, 05:07 AM
Spent today mostly working on skin tones. Which, like my facial anatomy, need a great deal of work. I need to look more closely at some color reference to get a better idea of where the pinks, oranges, etc. are. And I really need to figure out the inside of the mouth. Anytime I have to do an open mouth (or even just show teeth) I get confused about how much detail to use.
I worked a bit more on the sequential page, but it was late so I didn't get anything significant done.
09-08-2006, 06:04 AM
another character. Wasn't going well until I remembered I had some pictures of a friend in a long coat wielding a rifle. Or maybe it was a shotgun... in any case, the most helpfull bit was the long coat. Those things have so many folds...
09-09-2006, 07:48 AM
09-10-2006, 05:12 AM
09-11-2006, 01:39 AM
09-12-2006, 03:07 AM
09-13-2006, 05:12 AM
09-14-2006, 06:21 AM
Man, the differing contrast between my two monitors is getting to me. I guess it must be okay since no one has said otherwise though.
09-14-2006, 02:10 PM
i think her left eye seems droopy... if you put your hand over the top half of the face it seems the bottom is working better than the top.
but controling brushes on the computer via tablet or otherwise enough to make good sketches is no small feet. keep up the good work.
Rey de las Cabras
09-14-2006, 04:40 PM
That last ones eye is crazy scary. The tonal work is great though.
09-15-2006, 04:11 AM
Thanks guys. I might make another go at the top half of that last face. I agree that the left eye is the weak point, I'm just not sure how to fix it. Take another look at the reference and start that eye over, maybe.
09-16-2006, 06:33 AM
09-17-2006, 01:50 AM
09-18-2006, 03:42 AM
quick and more sketchy today - in a hurry.
09-19-2006, 06:46 AM
concepts for the scifi draw off, mostly.
09-20-2006, 08:21 AM
sketchy. I'm still trying to figure out where to put what exactly, but this is a start.
09-21-2006, 07:57 AM
09-22-2006, 04:33 AM
I find myself unsure of exactly how much nudity I want in this. I definitely don't want to need to link it. I might give the one that isn't in a tank a bloodied lab coat or some such thing.
09-22-2006, 05:29 AM
This piece is really coming along. I would suggest heavier shadows on the guy in the doorway. The light coming from behind would almost silhouette him. This would add menace to the image. Perhaps the character on the floor could holding the hand of the girl who has just busted out of her tube? There is a lot of dead space in the top left of the image at the moment. Keep working dude, this looks cool.
09-22-2006, 10:15 AM
Wow man this is looking good, you are really improving keep it up.
09-23-2006, 05:26 AM
I'm not sure exactly what I want to do with the left side of the piece but I agree that it needs something. I'm thinking about making the doorway bigger and silhouetting the scientist (with lit glasses) I might even replace the computers with an empty broken tube.
I could add some guards behind him too, if I widen the doorway as well.
Thanks for the encouragement! :)
09-24-2006, 03:56 AM
We'll see how much time I have to work on this before midnight tomorow. There's a bunch of stuff that I want to fix, especially on the left (the doorway and figure placement and perspective should at least be faked better if not fixed outright) but I'm relatively satisfied with this.
Until I see more problems, that is. Which is almost inevitable.
09-25-2006, 12:07 AM
As finished as I'm going to make it. I cropped a bit in the version for the draw off. Looking at it again, I should have had more contrast just about everywhere. Oh well.
09-25-2006, 05:32 AM
Wow, you took me up on my suggestions! :)
Looking good dude. I would say some elemenst of the perspective are off. The feet of the man at the door in particular. He looks like he is standing slightly on tip toes at the moment.
Maybe you could add some 'read out' screens in the top left? Facing inwards, it might draw the view in more. Maybe have a kind of 3D modelshowing of a tank of one of the women? Just an idea...
09-26-2006, 08:05 AM
hey, the suggestions were good ;)
I think I'm done with that image for a while, though I didn't notice the feet until you pointed them out. On to new things. Maybe I'll spend a week tweaking a page of sequentials next, actually get something finished.
Started out as a drapery exercise. I need to do more of those.
09-27-2006, 04:45 AM
Another drapery study (copied 'Study of garments' by Domenico GHIRLANDAIO from the Web Gallery of Art (http://www.wga.hu/)) and a quick portrait to use up space.
09-28-2006, 06:27 AM
Had a hard time doing anything today. This is the third try, after having painted over the first two. And I still think it poor.
Copied the poster (I think it's a poster) from Ladyhawk to get a better idea of hoods. I'm not sure it worked.
09-28-2006, 06:49 AM
Glad they helped!
I think rather than spend more time painting, you should invest a little time into doing some head/face studies. The tonal work is coming along nicely :)
09-29-2006, 07:58 AM
After having done so much of it I find it hard not to paint... Anything in particular you think I should work on, or just general construction?
Some head studies. Slow start and not as engaged as I should be, probably because I'm tired.
09-29-2006, 09:23 AM
Your faces are coming out 'distorted' for a better word. A lot of people would/will be able to put this better than me, but a face is (nearly) symmetrical. Xadrian pointed me towards this book, and it's well worth buying...
I would suggest just working with lines as opposed to shading. Try just paint the face, then try just painting the shadows, then maybe the negative space around it. Life drawing is probably best thing for ya!
09-30-2006, 06:41 AM
I begin to see what you mean. I'm going to work on using construction lines before I start defining planes... yeah. Anyway, I looked at that book and it seems good about what it does cover, but I couldn't find (in my quick flip through) much about how to construct the head from the front but not straight on.
10-01-2006, 06:19 AM
Just another page of heads. I'm trying to figure out the loomis method (ball with sides cut off) but it goes slowly. And I'm not very good at drawing circles freehand. Or any type of elipse.
10-02-2006, 02:26 AM
10-03-2006, 05:25 AM
I was pretty out of it today. Only the profile is remotely passable...
10-04-2006, 08:26 AM
10-05-2006, 08:05 AM
Trying to figure out yelling angry faces.
10-06-2006, 08:09 AM
Messing with armor designs. I think I like the idea of basing the helmet on a sallet.
10-07-2006, 10:34 AM
Not well thought out and far from finished, but kinda fun. I really need a better understanding of color.
10-08-2006, 06:04 AM
10-08-2006, 02:47 PM
Dude! I seriously respect you for practising poses, body language and facial expressions! In today's comics 90% of the stuff is too POSED and the faces are always expressionless! Keep the good work going! Dig it!
10-09-2006, 03:31 AM
Thanks! I'll be working on them... well, forever, most likely. But I won't be stopping anytime soon.
Trying out a different program (artrage 2.0 free). I don't like programs that mimic natural media much. Painter didn't do anything for me either.
10-10-2006, 05:28 AM
More trying to figure out emotions... I haven't quite figured out how to show the tension in the lower eyelid. Among other things.
Also a creature inspired by various deep sea fishies.
10-11-2006, 04:51 AM
working a little bit on colors and a little bit on anger.
10-11-2006, 11:29 PM
10-12-2006, 01:02 PM
Seriously dude, I can't get enough of this sketch blog.
Very cool style. Is the majority of this work done in photoshop, or something else? Did I miss that?
I just got a tablet, and I'm trying to do similar type stuff, but it's waaaaay harder than it looks.
The ArtRage piece is the tits, yo! Tres Magnifique!
(does that statement qualify as french nerd gangsta?)
10-12-2006, 03:05 PM
10-13-2006, 01:56 AM
The vast majority of my stuff is done in photoshop - I tend to mention it when I use something else. If I do it'll probably be opencanvas - it has a brush that is similar to photoshop's hard round and I can set opacity to pen pressure. Most of my gripes with things like artrage and painter involve tools not working the way I'm used to.
10-14-2006, 04:48 AM
10-15-2006, 01:29 AM
10-16-2006, 02:20 AM
Trying some new techniques for backarounds.
10-16-2006, 11:58 PM
pencils for today. And quick because I work early tomorow.
10-18-2006, 02:16 AM
10-19-2006, 02:08 AM
Back to photoshop. Really quick because, again, work is early tomorow.
10-20-2006, 05:07 AM
10-21-2006, 04:57 AM
10-22-2006, 05:23 AM
Pencil again. Sometimes I really wish I had a laptop, or even a desktop with flat panel monitors. And, of course, this makes me want to know more about tablet PCs.
10-23-2006, 05:44 AM
10-23-2006, 07:18 PM
10-25-2006, 02:53 AM
slow time. I'm feeling less than creative. I'll have to figure a way around that.
10-26-2006, 03:16 AM
10-27-2006, 08:07 AM
10-28-2006, 08:14 AM
10-29-2006, 01:43 AM
I hate having headaches. It doesn't help that I'm sorta getting the feeling that I'm backsliding as far as the art goes.
Pretty sure I'm sick. Here's hoping rest and healing go together.
10-30-2006, 10:04 AM
10-31-2006, 08:34 AM
11-01-2006, 06:50 AM
For some reason I never really felt "Halloween" this year. So I did a quick page of horse studies. Maybe they're demon horses or something?
11-02-2006, 08:56 AM
11-03-2006, 08:24 AM
11-03-2006, 10:09 AM
Keep it up you have actually become an inspiration to me. I admire your dedication.
11-04-2006, 11:43 AM
That's awesome. Nice to know someone's paying attention. Thanks.
11-04-2006, 12:46 PM
Demon horses... very nice.
Not as demonic as I like to see, but very, very horsey.
And those trees are great too.
And you post every day. You're a mad-man.
I'm here every day, mostly for this one thread.
So, thank you.
11-05-2006, 10:03 AM
The madness comes and goes...
Anyway, thanks for looking.
I'm still not completely clear on the facial structure of horses (or humans, but I've practiced them more) but I think I'm starting to get the rest of their anatomy.
Damn, now that I look at it again, that rider is ridiculously short in the upper body. Oh well.
11-06-2006, 10:11 AM
11-07-2006, 10:41 AM
11-08-2006, 08:09 AM
11-09-2006, 06:02 AM
11-09-2006, 03:44 PM
I love the idea that you set a goal and are staying true to it. I like your mantra alot of people can grow by practicing that.
Good Job! Keep it up! :)
11-10-2006, 06:55 AM
It doesn't seem like much while I'm doing the sketch (and they are simple a lot these days... I've got to work on that) then all of a sudden I've got 21 pages of this.
Anyway, thanks for the encouragement. :)
11-10-2006, 09:18 AM
Keep it simple, simple is good! Complication is bad communication. Simplicity is purity in form and idea, and indicates self confidence. Complication and lots of rendering to me means the artist doesn't know what to say or how to say it. imho:) Keep drawing you can only get better, stop drawing you can only stary the same or get worse.
11-11-2006, 09:26 AM
I think I may have used the wrong word - I meant that I was staying in my comfort zone too much and not working on my weaker areas. At least, not as much as I think I should.
sketchy, quick, and not much there. An example of the stuff that I do too often.
Oh well. Some days are better than others. There's always tomorow.
11-11-2006, 09:48 AM
Yeah happens to all of us. If I start repeating myself or get lazy drawing i usually just do life drawings of get a picture book of some country or city i've never been to and draw the pictures, helps get the mind thinking of new shapes.
11-12-2006, 08:20 AM
Reference really does help. Now I just need to coerce some people into posing for a while.
The nose knows, but I don't. Yet.
11-12-2006, 10:51 AM
these came out really nice, for life drawing just draw furniture or you room or whatnot if nobody is around. I like to draw piles of clothes or bed sheets, good practice for clothing. Or pull a van gogh and draw yourself, he didn't do all those self portaits because he was making a statement, he did them because he was poor and couldn't always afford a model!
11-13-2006, 02:41 AM
Yeah, I really should do more backarounds. Furniture and rooms and whatnot are a pretty good idea.
A friend I got to pose for me a while back...
11-14-2006, 07:48 AM
11-15-2006, 04:35 AM
Sometimes I hate hands.
11-16-2006, 12:57 AM
11-17-2006, 08:46 AM
11-18-2006, 02:55 AM
11-19-2006, 02:32 AM
Good hand studies! I suggest drawing the undrleying stcructure of the hands. Make a box and go from there. Keep them coming.
11-20-2006, 06:01 AM
In a lot of ways understanding the underlying structure of the hands is why I'm doing these studies. The structure is complicated enough that it seems to change when the hand changes position... Anyway, I think the studies are giving me a better feel for it.
11-20-2006, 11:14 PM
Likely nothing for today - I'm sick enough that I'm heading for bed. I'll see about doing twice as much tomorow or something.
11-22-2006, 04:03 AM
I'm pretty sure I'm better now. Which is good, sick thanksgivings suck.
One for yesterday and one for today:
11-22-2006, 09:53 AM
Those are nice hand studies. So many people have problems with hands.
11-24-2006, 03:14 AM
I'm one of those people. That's why I'm doing the hand studies.
11-22-2006 (posted a day late because I had some trouble getting an unfamilliar scanner to work)
Two, because I was playing with some better hardware than my usual system
11-25-2006, 04:23 AM
11-26-2006, 09:52 AM
11-27-2006, 01:22 AM
I applaud you, since I've been having trouble of drawing daily.
11-27-2006, 07:47 AM
It's always good to be applauded :)
11-28-2006, 07:19 AM
11-29-2006, 09:27 AM
12-01-2006, 03:42 AM
11-29-2006 I didn't have a scanner yesterday, so here it is:
12-01-2006, 12:20 PM
Interesting ideas with the winged guys.
12-02-2006, 10:55 AM
At a guess, they're the ones supposed to be humans with fans, but you're right. There is something interesting there if they are wings. Sorta meshes with my continued confusion with the secondary shoulder structures on being with more than 2 limbs in the upper body.
12-03-2006, 10:37 AM
12-04-2006, 04:35 AM
12-05-2006, 06:14 AM
12-06-2006, 05:25 AM
12-07-2006, 08:22 AM
I still have trouble with colors,and I'm out of practice with values... Must remember to practice both of those.
12-08-2006, 07:10 AM
Playing a bit with using photoshop to "ink" - definitely not what I'm used too, if sort of fun. I need to be much more confident in my lines.
12-09-2006, 10:52 AM
12-10-2006, 04:51 AM
12-11-2006, 04:37 AM
Trying out that artweaver program. For some reason the keyboard shortcuts for resizing the brush didn't work - maybe they weren't implemented yet or something. I really miss that function.
12-12-2006, 06:12 AM
Playing on a friends laptop which is the reason for the lack of contrast. Not that contrast helps this one all that much...
12-12-2006, 07:28 AM
Nice piece. I have to take my hat off to your work rate and dedication. It's certainly an inspiration. Keep up the good work!
12-13-2006, 07:17 AM
12-14-2006, 10:00 AM
12-16-2006, 08:56 AM
I hate blackouts...
12-17-2006, 05:21 AM
12-18-2006, 12:45 AM
I find myself having loads of trouble getting feet to look right. The angles always seem to end up wrong. More practice, I guess.
12-19-2006, 04:59 AM
12-20-2006, 06:30 AM
12-21-2006, 04:35 AM
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