View Full Version : Medusa WIP
dfbovey
04-15-2004, 09:22 PM
http://www.davidbovey.com/images/medusa.jpg
I'll be getting rid of that dude on the right side. He's way too low to work with the angle of the rest of the piece. Put him in there to see what a foreground element would do. I'll probably replace it with a hand.
I started this for the Mythology draw off in the Arena, but I've been mulling over some other ideas. It's either going to be this, Icarus or Narcissus. Can't decide which. Might end up drawing all of them at some point.
Art of Drowning
04-15-2004, 10:17 PM
holly shit beans this looks good. I think your wrong about the guy on the right though, i think it could be a natural perspective. very nice drawing.
dfbovey
04-16-2004, 07:48 AM
Thanks guys. I'll probably end up finishing this over the weekend... maybe do some inks witha a wash over it or something.
Awesome B. Rockinsocks
04-16-2004, 08:13 AM
:D very nice so far, I can't wait to see what you do with her snakes, I love the crumbling fingers.
cabralsoth
04-16-2004, 09:38 AM
heh... he's sticking up his middle finger...lol... cool as usual bovey, cant wait to see the final product!!!
xadrian
04-16-2004, 10:12 AM
Dangit, another draw off won by David "The Bov" Bovey.
Ra Havok
04-16-2004, 10:25 AM
Oi! The anatomy doesn't convince me, Dave!
The way his right shoulder connects to his back, the musculature etc.
What does convince me is the set-up; the viewpoint in particular.
Definitely go for the hand close-up and other super-foreground elements. They can add a lot, I think.
Manji
04-16-2004, 02:19 PM
Looking good so far watch your anatomy though
dfbovey
04-16-2004, 02:22 PM
Thanks for the comments, but I wish the people who have the problems with the anatomy would be specific about it. Because I'm not seeing what you are talking about. So could you please elaborate and be more specific?
Thanks :)
cabralsoth
04-16-2004, 02:30 PM
as far as i can see it is his shoulder area... kinda where it is meeting the neck, it looks to close, maybe if you extended his shoulder out a little it would provide some seperation, otherwise if he were to stand up and look at us his shoulders would be almost on his neck...
Manji
04-16-2004, 02:34 PM
Sorry about being vague like that dude. So here is what I see.
The guy in the foreground: The cloak and his back muscles seem to get lost in each other. Try a different texture or shading technique. His right arm, the tricep is off bad. Meaning that overall it is drawn at the wrong angle. You have drawn what you would see from the back not what you should see from the side. The smaller part of the tricep (the part closest to the cloak) should not even be there.
Medusa, just seems really stiff. I know that you are probably trying to go for the "all power is mine look" (which is great) but the pose you have her in just seems unconformtable. I love the face on her and the overall piece has a great feel. You could have a helluva piece here if you want. Please keep us up to date on it. I hope I was of some help
dfbovey
04-16-2004, 02:49 PM
Originally posted by cabralsoth
as far as i can see it is his shoulder area... kinda where it is meeting the neck, it looks to close, maybe if you extended his shoulder out a little it would provide some seperation, otherwise if he were to stand up and look at us his shoulders would be almost on his neck...
My thinking in this pose is that when you put your arm in this position it's how it would look. His shoulder is lifted up and back as he props himself up on a rock. In that position, it does make the shoulder scrunch up against the neck.
I'll tinker with it some more. If it's not looking right I just need to figure out why.
Thanks man.
:)
dfbovey
04-16-2004, 03:01 PM
Sorry about being vague like that dude. So here is what I see.
No worries :)
The guy in the foreground: The cloak and his back muscles seem to get lost in each other.
I agree. Definately not done with that part yet. Hopefully that will sort itself out.
His right arm, the tricep is off bad. Meaning that overall it is drawn at the wrong angle. You have drawn what you would see from the back not what you should see from the side. The smaller part of the tricep (the part closest to the cloak) should not even be there.
I think you are mistaking the position of the arm. It's not a complete side view and the arm is twisting. I'm not done with the shading on the bicep so maybe that's throwing it off?
Medusa, just seems really stiff. I know that you are probably trying to go for the "all power is mine look" (which is great) but the pose you have her in just seems unconformtable. I love the face on her and the overall piece has a great feel. You could have a helluva piece here if you want. Please keep us up to date on it. I hope I was of some help
I agree on that, I was debating whether or not to do something else with the arms to give more motion.
BTW, I'm not trying to be arguementative. Just trying to explain what's going on in my head when I was drawing this. I definately don't want to come off as though I'm not listening or taking in your critiques. I think I'll take a hard look at this tonight with your comments in mind!
Thanks man :)
Manji
04-16-2004, 05:04 PM
Its cool man I know what you mean its hard to see it sometimes. Something that may help look up some old Frazetta stuff (you the art God lol) because he did a lot of figures in the foreground like what you have going on. Looking at his stuff may inspire and help you out on this. Good luck
dfbovey
04-16-2004, 11:05 PM
Revised some things on the dude... didn't have much time tonight because I went out. Also defined the contours of the snakes a little. Gonna work on this a whole lot more tomorrow.
crechebaby
04-17-2004, 12:23 AM
I am so loving it.. post the new version!
I feel a little odd critiquing a picture I'm nowhere near the level of producing, but that goes for a great deal of the art out there, so what the hell ;)
the flaw I saw in the anatomy was actually the musculature where his right shoulder meets his back... typically, the muscles in that area would bunch quite a bit when the arm is drawn back in that manner. they look a bit too.. flat and seperated, as though his back were more relaxed, which is incongruous with the position of his arm... that's as well as I can describe it..
the neck looks fine to me, and I think the cloak and the arm will seperate themselves as you continue rendering.
~ creche
Ra Havok
04-17-2004, 08:34 AM
The update is an improvement, however, there are still some things I don't like.
-the 'flabbiness' of the front dudes' anatomy/musculature. It looks as though he's melting.
- The hand that's starting to splinter: make it more expressive. fingers further apart and stuff.
The Osprey
04-17-2004, 03:07 PM
This so completely rocks.
dfbovey
04-18-2004, 01:49 PM
Thanks for the comments and critiques guys. Image has been updated. Probably the final update before I post the final.
Logan Fray
04-18-2004, 02:39 PM
**** you man :p. Im not that great to begin with and now you have me trying to compete with this in the myth thing. I know i know though i shouldnt compare myself.
dfbovey
04-18-2004, 08:23 PM
Just look at it as motivation man :)
Image has been updated yet again.
Dreamer
04-18-2004, 10:32 PM
i'd still move that hair (snake) line back.
peace out
Art of Drowning
04-18-2004, 11:08 PM
im not sure if anyone mentioned this but his clothes look like there connected somehow.
Bruce
04-19-2004, 05:46 AM
The only thing that bugs me is the mans right ear.
I don't know why. Looks as if it should be a hair lower than it is.
Nothing big, and it probaly only bothers me. Everything else I love.
Really enjoyable page so far.
Sugarbear
04-19-2004, 10:48 AM
I think the crits you had before are correct to some extent.
I actually like the stiffness of Medusa, I think it's a good pose, and it shows off that it's really more her snakes that do the moving and hard work than her.
the right shoulder of the man on the ground is in fact way too close, it needs to either be made longer, or forshortened correctly, because right now the length that you see is the length it would alway be, there is no pushing up or shortening going on.
also, his arm is twisted too much, I think you need to move the muscle coming off of the shoulder and kind of turn it a little bit to the right side of the picture, what we're seeing is neither the back of the arm, nor the side, it's sort of a diaganol shot of the arm, so the muscle needs to reflect that.
Medusa's face, while very excellent looking, is too big, judging by how much of her face is obscured by the snakes, and how much is still showing, she woud have a face roughly as wide as her torso.
even with those crits, it's still a really great looking piece, quite amazing actually.
saTHOMASo
04-19-2004, 02:53 PM
wow ... this looks badass so far!
can't wait for you progress pics! ;onei;
Strider119
04-19-2004, 10:55 PM
the crits were all pretty accurate so ill just add something thats more of a personal style thingy
I like the crumbling hands alot, and i think it would be cool to carry that through thte rest of the character ... at a glance he dosent look stone at all, and that might be your intention ... i jst think it would look cool if he looked more stone-like throughout the rest of his body
but keep his clothes un-stone, or whatever
that would be cool
but again this is jsut a personal thing that might be neat, and the pic already looks downright awesome
good job
peacekeeper
strider119
mangaREVENGE23
04-19-2004, 11:13 PM
Love those snakes, man. Super cool idea.
dfbovey
04-20-2004, 12:16 PM
thanks again guys, should have an update tonight. I'll be making some changes, mainly to her neck area. At this point I think I can live with everything else.
noodle
04-20-2004, 07:52 PM
This is looking really good, man.
Manji
04-20-2004, 08:23 PM
Good improvements. You may want to watch the value range on her face however it seems too light in comparsion to the rest of the piece.
dfbovey
04-20-2004, 09:32 PM
Thanks guys... I've only had about an hour to work on this the past two days. I spent that time fixing her neck and adding some more texture and shading. I think she looks alot better, but I'll continue to refine it.
Image has been updated again.
;pencil;
I also started an Icarus piece (in watercolor), but it's not for the draw off.
cabralsoth
04-21-2004, 08:50 AM
bovey it has been awesome watching this piece develop, deffinitly loving it!!! great job thus far!!!
dfbovey
04-21-2004, 01:20 PM
Thanks man, I've enjoyed working on it.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.