View Full Version : The new Penciler on Penciljack
10-29-2002, 07:14 PM
I just discovered this site... it is awesome.
I look forward to offering and recieving constructive criticism.
Please check out my art site:
Any feedback would be great!
10-29-2002, 07:20 PM
awesome artwork man and a lot of it to!!!!
10-29-2002, 08:18 PM
Wow! nice entrance! welcome to PJ..
10-30-2002, 01:17 AM
You're a good artist, I saw very good artwork in your site, but if your looking for feedback from here you have to change your posting strategy a bit: post less art each time (one pic, maybe two) in order people have time to focus more and deeply;)
Just my opinion:)
10-30-2002, 02:30 AM
Just... too... sweet. Good stuff and welcome to PJ (ironically enough, this welcome's from someone who's probably here the least...)
10-30-2002, 04:05 AM
Welcome to Penciljack! Great art man I really like it, hope you post something new soon :).
10-30-2002, 09:35 AM
I welcomed you on the other thread, but I went by your site after this one.
List who your influences are, not like I can't GUESS, but I want to see if I'm close.
10-30-2002, 09:59 AM
I used to be a huge fan of Jim Lee, and although i do still like him allot, I have gravitated more towards Travis Charest (probibly the most obvious in my art) a not so obvious influence is Mike Mignola.
I love that guy.
I wish i was as brave as he is.
There is this full page splash scene in Hellboy "the third wish" issue 1, were there are these ruins of an old temple, and you are looking at them threw some pillars of another part of the ruins.
mike, that carazy man, blacks out all of the FG pillars, so that only about 30-40 percent of the page was NOT blacked out.
That was awesome!!
I am just not brave enough to black something out entirely, or draw art, with no gray tones, just black areas or white areas... thats all.
I am influenced by allot of stuff other then that though, looking at J.scott campbell, John Burne, Dave Finch, Arthur Adams, etc... absorbing what i can from them all the time.
My most favorite artist currently though is Leinil Francis Yu.
I am so Jealous of this guy.
I heard that he is a fast artist, he got in super young, was an almost immediate smash hit, AHHH!
I'd love to meet him, just to get inside his brain and find out what his approach is to art.
Thanks for the welcome all, and for the comments.
10-30-2002, 01:18 PM
HOLY POOP ON A STICK!:eek:
There awsome....just awsome.
i really dig your style, cant wait to see more of your stuff.
oh and i love Leinil Francis Yu too.
10-31-2002, 07:24 PM
I guessed Lee, Charest, and Finch I didn't get Campbell, but I was leaning more towards Ale Garza.
What I was wanting to hear was Leinil Yu. I saw that in your work BIG TIME. Not to say you do in conciously, but what I like in his art (High Roads kicked ASS! I hope they do another) I was seeing hints of in yours.
I THOUGHT there might be a little Portacio in there as well, especially in some of your gaming stuff. Turns out he was a big influence on Lienil.
10-31-2002, 09:27 PM
I do semi-like Portacio.
He is way better than me, but there is something about how inconsistant that his style is that throws me off.
He is inconsistant about being inconsistant even...
Some pages/ issues he will have great faces, but bodies will start looking out of proportion, or stiff, and then it will flip flop were faces start looking bad and bodies look good.
I could tell a heave Portacio influence on Yu in his Wolverine stuff, but almost straight out of the gate I felt that Yu was a better artist and more consistant at it.
Who is Ale Garza?
Never heard of this guy, perhaps I have seen art, but does not ring a bell.
11-01-2002, 10:22 AM
Welcome to PJ, Freddie. Really nice stuff on your site there. I like the use of heavy blacks and contrast.
Ale Garza created/drew Ninja Boy and is currently working with Chris Claremont on the new Gen 13 book. He's a very good artist, so definitely take it as a compliment. Charest's influence is definitely evident in your work.
Looking forward to seeing more of your posts. Enter a draw-off or two while you're here. There is plenty of worthy competition on these boards, believe me. It's a great way to get your creative juices flowing.
11-01-2002, 03:54 PM
Yeah, thanks Joel. Don't forget E.V.E. Protomecha and the Spiderman/ Marrow one shot. He did some other odds and ends too; a DV8 annual, a Young Justice special issue . . .
Freddie - I feel the same way about Whilce. His recent stuff is VERY scratchy and stiff . . . ugly vascular faces sometimes. I had a feeling Lienigl was better, I just saved that judgement until I was sure. I'm positive now.
11-01-2002, 09:44 PM
Some good looking stuff, hope to see some current stuff posted here soon.
11-10-2002, 06:03 PM
That's some nize work there bub!
Check out my battlepope post and tell me what u think.
I'm in the same boat as you....
as in it's MY first post.
Give a shout!
11-10-2002, 06:51 PM
Very nice!! Your only weak point seems to be tech, espescially guns... and they're easy with a bit of practice and some operational knowledge. You've got some excellent rendering skills, and a sharp style, I espect you'll have a lot of fun around here! Welcome to PJ!!
11-11-2002, 06:18 PM
I appreciate the props... thanks
Also the critique,
What (in your opinion) would you say be a way to improve my teck stuff... like what is it that looks weak about it?
11-11-2002, 08:32 PM
Well, speaking from the samples in the Image proposal, I think the guns I saw there lack technical detail and functional detail... for instance, when I draw or design a weapon, I keep in mind how that weapon functions, and know of course that form must follow function. It has to be more than a box-shape with a cylinder-shape and a trigger-shape... we want to see detail. Is the character holding a pistol, or a 9mm Ruger semi-auto with an extended suppressor?
You might want to go get a few books from the library or even from Waldenbooks (they often have several books on cars and guns and trains and such for really cheap on their Bargain Tables) and study reference so that the waepons you draw look believable and functional. The devil is in the details, espescially when depicting technology.
11-12-2002, 06:02 AM
Thats a really good (and accurate) tip.
I appreciate the critique.
11-12-2002, 08:30 AM
No sweat, it's what we do for each other. You should see how I can butcher a background... but folks 'round here help me when they can.
01-03-2003, 01:21 AM
I just wanted to post that I have made quite a few updates to my site...
New art on there in the Pencil, Tutorial, Colors, and Pen & Ink sections.
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