View Full Version : Samus- need crits before final draft
Neddypoteddy
04-19-2011, 05:44 PM
So this is another picture i did of Samus Aran blasting her omega cannon (I don't know what it actually would be called but "omega cannon"sounds right). I am going to go over it with pen and then color on photoshop, but I wanna know what to touch up. I feel like I need a reference for the gun. I kinda winged it. Well I winged mostly the whole thing. Without further ado, please enjoy, and comment.
http://i293.photobucket.com/albums/mm66/neddypoteddy/SamusAranomegablast.jpg
Some things I did notice was lack of symmetry here-and-there and of course I need to use a ruler.:o
K. Elamrani
04-19-2011, 05:49 PM
The gun arm seems too long and too heavy, as if it's about to fall down. Also, her right leg seems almost rubbery from the hip to the knee. The line needs strengthening there.
Nice pose though. This will turn out good once finished.
Juggertha
04-19-2011, 06:11 PM
Watch that gun arm...doesn't look straight to me.
Neddypoteddy
04-19-2011, 06:21 PM
Watch that gun arm...doesn't look straight to me.
yeah I was planning on ruling that, it's definitely not straight.
fatmancomics
04-19-2011, 09:22 PM
It's a dull composition. If you add a background that coincides with the game you can get away with this since people will likely see it as an homage to the original game. If you don't, it'll just continue to look dull.
Neddypoteddy
04-19-2011, 11:40 PM
Of course, of course! I wouldn't dream of making this image complete without an awesome background. Right now I was looking mainly for crits on the character herself and then I will get to the rest afterward... I know I work slightly strangely. Instead of all at once its a bit at a time. But yeah I totally agree with you, fatmancomics.
ArmstrongArts
04-20-2011, 12:39 AM
The straight on flat composion doesn't feel dynamic enough. It feels like there is no foreshortening to the piece, no sence of depth. Very two demensional. The line wieght needs to be veried at the very least. The guys are right about the gun looking off. Maybe once you fix that and add some shading you might have a better looking piece. The view angle looks like it would put the right leg a little higher thus making it look farther back. Right now she looks like she would fall over if she shot her gun.
Neddypoteddy
04-20-2011, 09:45 PM
The straight on flat composion doesn't feel dynamic enough. It feels like there is no foreshortening to the piece, no sence of depth. Very two demensional. The line wieght needs to be veried at the very least.
Eh, yeah I know you guys... This looks like its steps away from finished (a very poor finish I mean) but this is as rough as my sketches get... I want to know more base problems than problems with small details like line weights.
Yes I did have some problems on the leg pose. I felt that the back leg was too close looking to the front leg. But I felt that making it shorter would make it look stubby. idk...
Btw I looked up a reference for the gun, so that will be a drastic change to the piece next time I post the updated version.
Neddypoteddy
04-20-2011, 09:49 PM
I think I have an idea for a more dynamic pose, as armstrong suggested. I may drop this piece altogether and work on this new idea. I'll do it in steps. Like I said ^this is usually as rough as I get, but just for all u guys on PJ, I will go one step at a time.
Thanks for trying to help guys.
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